/* Overview: The air_master global variable is the workhorse for the system. Why are you archiving data before modifying it? The general concept with archiving data and having each tile keep track of when they were last updated is to keep everything symmetric and totally independent of the order they are read in an update cycle. This prevents abnormalities like air/fire spreading rapidly in one direction and super slowly in the other. Why not just archive everything and then calculate? Efficiency. While a for-loop that goes through all tils and groups to archive their information before doing any calculations seems simple, it is slightly less efficient than the archive-before-modify/read method. Why is there a cycle check for calculating data as well? This ensures that every connection between group-tile, tile-tile, and group-group is only evaluated once per loop. Important variables: air_master.groups_to_rebuild (list) A list of air groups that have had their geometry occluded and thus may need to be split in half. A set of adjacent groups put in here will join together if validly connected. This is done before air system calculations for a cycle. air_master.tiles_to_update (list) Turfs that are in this list have their border data updated before the next air calculations for a cycle. Place turfs in this list rather than call the proc directly to prevent race conditions turf/simulated.archive() and datum/air_group.archive() This stores all data for. If you modify, make sure to update the archived_cycle to prevent race conditions and maintain symmetry atom/CanPass(atom/movable/mover, turf/target, height, air_group) returns 1 for allow pass and 0 for deny pass Turfs automatically call this for all objects/mobs in its turf. This is called both as source.CanPass(target, height, air_group) and target.CanPass(source, height, air_group) Cases for the parameters 1. This is called with args (mover, location, height>0, air_group=0) for normal objects. 2. This is called with args (null, location, height=0, air_group=0) for flowing air. 3. This is called with args (null, location, height=?, air_group=1) for determining group boundaries. Cases 2 and 3 would be different for doors or other objects open and close fairly often. (Case 3 would return 0 always while Case 2 would return 0 only when the door is open) This prevents the necessity of re-evaluating group geometry every time a door opens/closes. Important Procedures air_master.process() This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations */ var/kill_air = 0 var/tick_multiplier = 2 atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0) //Purpose: Determines if the object (or airflow) can pass this atom. //Called by: Movement, airflow. //Inputs: The moving atom (optional), target turf, "height" and air group //Outputs: Boolean if can pass. return (!density || !height || air_group) turf CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0) if(!target) return 0 if(istype(mover)) // turf/Enter(...) will perform more advanced checks return !density else // Now, doing more detailed checks for air movement and air group formation if(target.blocks_air||blocks_air) return 0 for(var/obj/obstacle in src) if(!obstacle.CanPass(mover, target, height, air_group)) return 0 for(var/obj/obstacle in target) if(!obstacle.CanPass(mover, src, height, air_group)) return 0 return 1 var/global/datum/controller/air_system/air_master datum controller air_system //Geoemetry lists var/list/datum/air_group/air_groups = list() var/list/turf/simulated/active_singletons = list() //Special functions lists var/list/turf/simulated/active_super_conductivity = list() var/list/turf/simulated/high_pressure_delta = list() //Geometry updates lists var/list/turf/simulated/tiles_to_update = list() var/list/turf/simulated/groups_to_rebuild = list() var/current_cycle = 0 var/update_delay = 5 //How long between check should it try to process atmos again. var/failed_ticks = 0 //How many ticks have runtimed? /* process() //Call this to process air movements for a cycle process_rebuild_select_groups() //Used by process() //Warning: Do not call this rebuild_group(datum/air_group) //Used by process_rebuild_select_groups() //Warning: Do not call this, add the group to air_master.groups_to_rebuild instead */ proc/setup() //Purpose: Call this at the start to setup air groups geometry // (Warning: Very processor intensive but only must be done once per round) //Called by: Gameticker/Master controller //Inputs: None. //Outputs: None. set background = 1 world << "\red \b Processing Geometry..." sleep(-1) var/start_time = world.timeofday for(var/turf/simulated/S in world) if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE assemble_group_turf(S) for(var/turf/simulated/S in world) //Update all pathing and border information as well if(S.z > 4) // Skipping asteroids -- TLE continue S.update_air_properties() world << "\red \b Geometry processed in [time2text(world.timeofday-start_time, "mm:ss")] minutes!" spawn start() proc/assemble_group_turf(turf/simulated/base) //Purpose: Call this to try to construct a group starting from base and merging with neighboring unparented tiles // (Expands the group until all valid borders explored) //Called by: setup() //Inputs: turf to flood fill from. //Outputs: resulting group, or null if no group is formed. var/list/turf/simulated/members = list(base) //Confirmed group members var/list/turf/simulated/possible_members = list(base) //Possible places for group expansion var/list/turf/simulated/possible_borders = list() var/list/turf/simulated/possible_space_borders = list() var/possible_space_length = 0 while(possible_members.len>0) //Keep expanding, looking for new members for(var/turf/simulated/test in possible_members) test.length_space_border = 0 for(var/direction in cardinal) var/turf/T = get_step(test,direction) if(T && !members.Find(T) && test.CanPass(null, T, null,1)) if(istype(T,/turf/simulated) && !T:parent) possible_members += T members += T else if(istype(T,/turf/space)) possible_space_borders -= test possible_space_borders += test test.length_space_border++ else possible_borders -= test possible_borders += test if(test.length_space_border > 0) possible_space_length += test.length_space_border possible_members -= test if(members.len > 1) var/datum/air_group/group = new if(possible_borders.len>0) group.borders = possible_borders if(possible_space_borders.len>0) group.space_borders = possible_space_borders group.length_space_border = possible_space_length for(var/turf/simulated/test in members) test.parent = group test.processing = 0 active_singletons -= test group.members = members air_groups += group group.update_group_from_tiles() //Initialize air group variables return group else base.processing = 0 //singletons at startup are technically unconnected anyway base.parent = null if(base.air && base.air.check_tile_graphic()) base.update_visuals(base.air) return null proc/start() //Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere. //Called by: Master controller //Inputs: None. //Outputs: None. set background = 1 while(1) if(!kill_air) current_cycle++ var/success = tick() //Changed so that a runtime does not crash the ticker. if(!success) //Runtimed. failed_ticks++ if(failed_ticks > 20) world << "ERROR IN ATMOS TICKER. Killing air simulation!" kill_air = 1 sleep(max(5,update_delay*tick_multiplier)) proc/tick() if(groups_to_rebuild.len > 0) //If there are groups to rebuild, do so. spawn process_rebuild_select_groups() if(tiles_to_update.len > 0) //If there are tiles to update, do so. for(var/turf/simulated/T in tiles_to_update) spawn T.update_air_properties() tiles_to_update = list() for(var/datum/air_group/AG in air_groups) //Processing groups spawn if(AG) // Because of runtime errors on syphoning. AG.process_group() for(var/turf/simulated/T in active_singletons) //Processing Singletons spawn if(istype(T)) T.process_cell() else active_singletons.Remove(T) for(var/turf/simulated/hot_potato in active_super_conductivity) //Process superconduction spawn hot_potato.super_conduct() if(high_pressure_delta.len) //Process high pressure delta (airflow) for(var/turf/pressurized in high_pressure_delta) spawn pressurized.high_pressure_movements() high_pressure_delta = list() if(current_cycle%10==5) //Check for groups of tiles to resume group processing every 10 cycles for(var/datum/air_group/AG in air_groups) spawn if(AG) // Because of runtime errors on syphoning. AG.check_regroup() return 1 proc/process_rebuild_select_groups() //Purpose: This gets called to recalculate and rebuild group geometry //Called by: process() //Inputs: None. //Outputs: None. var/turf/list/turfs = list() for(var/datum/air_group/AG in groups_to_rebuild) //Deconstruct groups, gathering their old members for(var/turf/simulated/T in AG.members) T.parent = null turfs += T del(AG) for(var/turf/simulated/S in turfs) //Have old members try to form new groups if(!S.parent) assemble_group_turf(S) for(var/turf/simulated/S in turfs) S.update_air_properties() groups_to_rebuild = list()