/obj/item/weapon/storage/backpack name = "backpack" desc = "You wear this on your back and put items into it." icon_state = "backpack" w_class = 4.0 flags = 259.0 max_w_class = 3 max_combined_w_class = 21 /obj/item/weapon/storage/backpack/cultpack name = "trophy rack" desc = "It's useful for both carrying extra gear and proudly declaring your insanity." icon_state = "cultpack" /obj/item/weapon/storage/trashbag name = "trash bag" desc = "It's the heavy-duty black polymer kind. Time to take out the trash!" icon_state = "trashbag" item_state = "trashbag" w_class = 4.0 storage_slots = 20 max_w_class = 1 max_combined_w_class = 20 /* /obj/item/weapon/storage/lbe name = "Load Bearing Equipment" desc = "You wear these on your thighs, they help carry heavy loads." icon_state = "backpack" //PLACEHOLDER w_class = 2.0 max_combined_w_class = 17 */ /obj/item/weapon/storage/pill_bottle name = "pill bottle" desc = "It's an airtight container for storing medication." icon_state = "pill_canister" icon = 'chemical.dmi' item_state = "contsolid" w_class = 2.0 can_hold = list("/obj/item/weapon/reagent_containers/pill") var/mode = 1 // pickup mode /obj/item/weapon/storage/dice name = "pack of dice" desc = "It's a small container with dice inside." icon_state = "pill_canister" icon = 'chemical.dmi' item_state = "contsolid" w_class = 2.0 can_hold = list("/obj/item/weapon/dice") /obj/item/weapon/storage/box name = "box" desc = "It's just an ordinary box." icon_state = "box" item_state = "syringe_kit" /obj/item/weapon/storage/box/engineer /obj/item/weapon/storage/box/medic name = "anesthetic box" desc = "Full of masks and emergency anesthetic tanks." /obj/item/weapon/storage/box/syndicate /obj/item/weapon/storage/box/ert name = "medical box" desc = "Full of goodness." icon_state = "implant" item_state = "syringe_kit" /obj/item/weapon/storage/cupbox name = "box of paper cups" desc = "It has pictures of paper cups on the front." icon_state = "box" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap New() ..() new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src ) /obj/item/weapon/storage/pillbottlebox name = "box of pill bottles" desc = "It has pictures of pill bottles on its front." icon_state = "box" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/blankbox name = "box of blank shells" desc = "It has a picture of a gun and several warning symbols on the front." icon_state = "box" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/backpack/clown name = "Giggles Von Honkerton" desc = "It's a backpack made by Honk! Co." icon_state = "clownpack" /obj/item/weapon/storage/backpack/medic name = "medical backpack" desc = "It's a backpack especially designed for use in a sterile environment." icon_state = "medicalpack" /obj/item/weapon/storage/backpack/medic/full //Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic. New() ..() new /obj/item/weapon/reagent_containers/hypospray/ert(src) for(var/i = 1, i <=2, i++) new /obj/item/weapon/storage/box/ert(src) new /obj/item/weapon/storage/box/medic(src) new /obj/item/weapon/storage/belt/medical(src) return /obj/item/weapon/storage/backpack/security name = "security backpack" desc = "It's a very robust backpack." icon_state = "securitypack" /obj/item/weapon/storage/backpack/satchel name = "satchel" desc = "It's a very robust satchel to wear on your back." icon_state = "satchel" /obj/item/weapon/storage/backpack/satchel/withwallet New() ..() new /obj/item/weapon/storage/wallet/random( src ) /obj/item/weapon/storage/backpack/bandolier name = "bandolier" desc = "It's a very old bandolier to wear on your back." icon_state = "bandolier" /obj/item/weapon/storage/backpack/medicalsatchel name = "medic's satchel" desc = "Easy to access medical satchel for quick responses." icon_state = "medicalsatchel" /obj/item/weapon/storage/backpack/industrial name = "industrial backpack" desc = "It's a tough backpack for the daily grind of station life." icon_state = "engiepack" /obj/item/weapon/storage/backpack/industrial/full name = "loaded industrial backpack" desc = "A tough backpack for the daily grind, full of gear" icon_state = "engiepack" //Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes. New() ..() for(var/i = 1, i <=2, i++) var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src) G.amount = 50 G.loc = src for(var/i = 1, i <=2, i++) var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src) G.amount = 50 G.loc = src var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src) R.amount = 50 R.loc = src var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src) B1.name = "power and airlock circuit box" B1.desc = "Bursting with repair gear" B1.w_class = 2 for(var/i = 1, i <= 7, i++) if(i < 4) var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1) P.loc = B1 if(i >= 4) var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1) P.loc = B1 var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src) B2.name = "power cells and wire box" B2.desc = "Bursting with repair gear" B2.w_class = 2 var/color = pick("red","yellow","green","blue") for(var/i = 1, i <= 7, i++) if(i < 4) var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color) P.loc = B2 if(i >= 4) var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2) P.maxcharge = 15000 P.charge = 15000 P.updateicon() P.loc = B2 return /obj/item/weapon/storage/briefcase name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" flags = FPRINT | TABLEPASS| CONDUCT force = 8.0 throw_speed = 1 throw_range = 4 w_class = 4.0 max_w_class = 3 max_combined_w_class = 16 /obj/item/weapon/storage/wallet name = "wallet" desc = "It can hold a few small and personal things." storage_slots = 4 icon_state = "wallet" w_class = 2 can_hold = list( "/obj/item/weapon/spacecash", "/obj/item/weapon/card", "/obj/item/clothing/mask/cigarette", "/obj/item/device/flashlight/pen", "/obj/item/seeds", "/obj/item/stack/medical", "/obj/item/toy/crayon", "/obj/item/weapon/coin", "/obj/item/weapon/dice", "/obj/item/weapon/disk", "/obj/item/weapon/implanter", "/obj/item/weapon/lighter", "/obj/item/weapon/match", "/obj/item/weapon/paper", "/obj/item/weapon/pen", "/obj/item/weapon/photo", "/obj/item/weapon/reagent_containers/dropper", "/obj/item/weapon/screwdriver", "/obj/item/weapon/stamp") attackby(obj/item/A as obj, mob/user as mob) ..() update_icon() return update_icon() for(var/obj/item/weapon/card/id/ID in contents) if(ID.icon_state == "gold") icon_state = "walletid_gold" return else if(ID.icon_state == "id") icon_state = "walletid" return icon_state = "wallet" proc/get_id() for(var/obj/item/weapon/card/id/ID in contents) if(istype(ID)) return ID /obj/item/weapon/storage/wallet/random/New() ..() var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500) var/item2_type if(prob(50)) item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500) var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron ) spawn(2) if(item1_type) new item1_type(src) if(item2_type) new item2_type(src) if(item3_type) new item3_type(src) /obj/item/weapon/storage/disk_kit name = "box of data disks" desc = "It has a picture of a data disk on it." icon_state = "id" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/disk_kit/disks /obj/item/weapon/storage/disk_kit/disks2 /obj/item/weapon/storage/fcard_kit name = "box of fingerprint cards" desc = "It has a picture of a fingerprint on each of its faces." icon_state = "id" item_state = "syringe_kit" /obj/item/weapon/storage/firstaid name = "first-aid kit" desc = "In case of injury." icon_state = "firstaid" throw_speed = 2 throw_range = 8 var/empty = 0 /obj/item/weapon/storage/firstaid/fire name = "fire first-aid kit" desc = "Contains burn treatments." icon_state = "ointment" item_state = "firstaid-ointment" /obj/item/weapon/storage/firstaid/regular icon_state = "firstaid" /obj/item/weapon/storage/syringes name = "syringes" desc = "A box full of syringes." desc = "A biohazard alert warning is printed on the box" icon_state = "syringe" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/firstaid/toxin name = "toxin first aid" desc = "Contains anti-toxin medication." icon_state = "antitoxin" item_state = "firstaid-toxin" /obj/item/weapon/storage/firstaid/o2 name = "oxygen deprivation first aid" desc = "Contains oxygen deprivation medication." icon_state = "o2" item_state = "firstaid-o2" /obj/item/weapon/storage/firstaid/adv name = "advanced first-aid kit" desc = "Contains advanced medical treatments." icon_state = "o2" item_state = "firstaid-advanced" /obj/item/weapon/storage/flashbang_kit name = "flashbangs (WARNING)" desc = "" icon_state = "flashbang" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/emp_kit name = "emp grenades" desc = "A box with 5 emp grenades." icon_state = "flashbang" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/gl_kit name = "Prescription Glasses" desc = "This box contains vison correcting glasses." icon_state = "glasses" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/seccart_kit name = "Spare R.O.B.U.S.T. Cartridges" desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security." icon = 'pda.dmi' icon_state = "pdabox" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/handcuff_kit name = "Spare Handcuffs" desc = "A box full of handcuffs." icon_state = "handcuff" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/id_kit name = "Spare IDs" desc = "Has many empty IDs." icon_state = "id" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/lglo_kit name = "Latex Gloves" desc = "Contains white gloves." icon_state = "latex" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/injectbox name = "DNA-Injectors" desc = "This box contains injectors it seems." icon_state = "box" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/stma_kit name = "Sterile Masks" desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal icon_state = "mask" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/trackimp_kit name = "Tracking Implant Kit" desc = "Box full of tracking implants." icon_state = "implant" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/chemimp_kit name = "Chemical Implant Kit" desc = "Box of stuff used to implant chemicals." icon_state = "implant" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/deathalarm_kit name = "Death Alarm Kit" desc = "Box of stuff used to implant death alarms." icon_state = "implant" item_state = "syringe_kit" New() ..() new /obj/item/weapon/implanter(src) new /obj/item/weapon/implantcase/death_alarm(src) new /obj/item/weapon/implantcase/death_alarm(src) new /obj/item/weapon/implantcase/death_alarm(src) new /obj/item/weapon/implantcase/death_alarm(src) new /obj/item/weapon/implantcase/death_alarm(src) new /obj/item/weapon/implantcase/death_alarm(src) /obj/item/weapon/storage/toolbox name = "toolbox" desc = "Danger. Very heavy." icon = 'storage.dmi' icon_state = "red" item_state = "toolbox_red" flags = FPRINT | TABLEPASS| CONDUCT force = 10.0 throwforce = 10.0 throw_speed = 1 throw_range = 7 w_class = 4.0 origin_tech = "combat=1" var/selfdamage = 0 /obj/item/weapon/storage/toolbox/afterattack(atom/target as mob|obj|turf|area, mob/user as mob) if(contents.len && istype(user.loc, /turf) && prob(10)) // have a chance to swing open user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!") for(var/obj/O in contents) O.loc = user.loc O.layer = OBJ_LAYER if(prob(50)) step_rand(O) ..() /obj/item/weapon/storage/toolbox/emergency name = "emergency toolbox" desc = "A toolbox for emergencies" icon_state = "red" item_state = "toolbox_red" /obj/item/weapon/storage/toolbox/mechanical name = "mechanical toolbox" desc = "A toolbox for holding tools about machinery." icon_state = "blue" item_state = "toolbox_blue" /obj/item/weapon/storage/toolbox/electrical name = "electrical toolbox" desc = "A toolbox for holding tools about electronics." icon_state = "yellow" item_state = "toolbox_yellow" /obj/item/weapon/storage/PCMBox name = "spare power control modules" desc = "A box of spare power control module circuit boards." icon = 'storage.dmi' icon_state = "circuit" item_state = "syringe_kit" /obj/item/weapon/storage/toolbox/syndicate name = "suspicious looking toolbox" desc = "You have no idea what this is." icon_state = "syndicate" item_state = "toolbox_syndi" origin_tech = "combat=1;syndicate=1" force = 14.0 /obj/item/weapon/storage/book name = "book" icon = 'library.dmi' icon_state ="book" throw_speed = 1 throw_range = 5 w_class = 2.0 max_w_class = 1 max_combined_w_class = 3 storage_slots = 3 flags = FPRINT | TABLEPASS /obj/item/weapon/storage/bible name = "bible" desc = "Holds the word of religion." icon_state ="bible" throw_speed = 1 throw_range = 5 w_class = 2.0 max_w_class = 1 max_combined_w_class = 7 storage_slots = 7 flags = FPRINT | TABLEPASS var/mob/affecting = null var/deity_name = "Christ" /obj/item/weapon/storage/bible/booze name = "bible" desc = "Holds the word of religion." icon_state ="bible" /obj/item/weapon/storage/bible/tajaran name = "The Holy Book of S'rendarr" desc = "Holds the word of religion." icon_state ="koran" /obj/item/weapon/storage/mousetraps name = "box of Pest-B-Gon Mousetraps" desc = "WARNING: Keep out of reach of children." icon_state = "mousetraps" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/donkpocket_kit name = "box of donk-pockets" desc = "Instructions: Heat in microwave. Product will cool if not eaten within seven minutes." icon_state = "donk_kit" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/condimentbottles name = "box of condiment bottles" desc = "It has a large ketchup smear on it." icon_state = "box" item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard //BubbleWrap /obj/item/weapon/storage/drinkingglasses name = "box of drinking glasses" desc = "It has a picture of drinking glasses on it." icon_state = "box" item_state = "syringe_kit" /obj/structure/closet/syndicate/resources/ desc = "It's an emergency storage closet for repairs." /obj/structure/closet/syndicate/resources/New() ..() var/list/resources_common = list( /obj/item/stack/sheet/metal, /obj/item/stack/sheet/glass, /obj/item/stack/sheet/plasteel, /obj/item/stack/rods ) var/list/resources_rare = list( /obj/item/stack/sheet/gold, /obj/item/stack/sheet/silver, /obj/item/stack/sheet/plasma, /obj/item/stack/sheet/uranium, /obj/item/stack/sheet/diamond ) sleep(2) for(var/i = 0, i<2, i++) for(var/res in resources_common) var/obj/item/stack/R = new res(src) R.amount = rand(40,R.max_amount) for(var/res in resources_rare) var/obj/item/stack/R = new res(src) R.amount = rand(10,25) return /obj/structure/closet/syndicate/resources/everything desc = "It's an emergency storage closet for repairs." /obj/structure/closet/syndicate/resources/everything/New() var/list/resources = list( /obj/item/stack/sheet/metal, /obj/item/stack/sheet/glass, /obj/item/stack/sheet/gold, /obj/item/stack/sheet/silver, /obj/item/stack/sheet/plasma, /obj/item/stack/sheet/uranium, /obj/item/stack/sheet/diamond, // /obj/item/stack/sheet/clown, /obj/item/stack/sheet/plasteel, /obj/item/stack/rods ) sleep(2) for(var/i = 0, i<2, i++) for(var/res in resources) var/obj/item/stack/R = new res(src) R.amount = R.max_amount return // Belt Bags/Satchels /obj/item/weapon/storage/backpack/satchel_norm name = "satchel" desc = "A trendy looking satchel." icon_state = "satchel-norm" /obj/item/weapon/storage/backpack/satchel_eng name = "industrial satchel" desc = "A tough satchel with extra pockets." icon_state = "satchel-eng" /obj/item/weapon/storage/backpack/satchel_med name = "medical satchel" desc = "A sterile satchel used in medical departments." icon_state = "satchel-med" /obj/item/weapon/storage/backpack/satchel_vir name = "virologist satchel" desc = "A sterile satchel with virologist colours." icon_state = "satchel-vir" /obj/item/weapon/storage/backpack/satchel_chem name = "chemist satchel" desc = "A sterile satchel with chemist colours." icon_state = "satchel-chem" /obj/item/weapon/storage/backpack/satchel_gen name = "geneticist satchel" desc = "A sterile satchel with geneticist colours." icon_state = "satchel-gen" /obj/item/weapon/storage/backpack/satchel_tox name = "scientist satchel" desc = "Useful for holding research materials." icon_state = "satchel-tox" /obj/item/weapon/storage/backpack/satchel_sec name = "security satchel" desc = "A robust satchel for security related needs." icon_state = "satchel-sec" /obj/item/weapon/storage/backpack/satchel_hyd name = "hydroponics satchel" desc = "A green satchel for plant related work." icon_state = "satchel_hyd"