var/global/vs_control/vsc = new vs_control/var zone_share_percent = 12 zone_share_percent_NAME = "Zone Share Percent" zone_share_percent_DESC = "Percentage of air difference to move per tick" IgnitionLevel = 0.5 IgnitionLevel_DESC = "Moles of oxygen+plasma - co2 needed to burn." airflow_lightest_pressure = 30 airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %" airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move." airflow_light_pressure = 45 airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %" airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move." airflow_medium_pressure = 90 airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %" airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move." airflow_heavy_pressure = 95 airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %" airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move." airflow_dense_pressure = 120 airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %" airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move." airflow_stun_pressure = 100 airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %" airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow." airflow_stun_cooldown = 60 airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown" airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again." airflow_stun = 0.15 airflow_stun_NAME = "Airflow Impact - Stunning" airflow_stun_DESC = "How much a mob is stunned when hit by an object." airflow_damage = 0.3 airflow_damage_NAME = "Airflow Impact - Damage" airflow_damage_DESC = "Damage from airflow impacts." airflow_speed_decay = 1.5 airflow_speed_decay_NAME = "Airflow Speed Decay" airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays." airflow_delay = 30 airflow_delay_NAME = "Airflow Retrigger Delay" airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again." airflow_mob_slowdown = 1 airflow_mob_slowdown_NAME = "Airflow Slowdown" airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow." vs_control var list/settings = list() list/bitflags = list("1","2","4","8","16","32","64","128","256","512","1024") pl_control/plc = new() /*RPREV_REQUIRE_HEADS_ALIVE = 0 RPREV_REQUIRE_HEADS_ALIVE_DESC = "Require the heads to be captured alive in RP Rev, rather than either dead or captured." RPREV_REQUIRE_REVS_ALIVE = 0 RPREV_REQUIRE_REVS_ALIVE_DESC = "Require the rev leaders to be captured alive in RP Rev, rather than either dead or captured."*/ New() . = ..() settings = vars.Copy() var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars. for(var/V in D.vars) settings -= V for(var/V in settings) if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC") || findtextEx(V,"_METHOD")) settings -= V settings -= "settings" settings -= "bitflags" settings -= "plc" proc/ChangeSettingsDialog(mob/user,list/L) //var/which = input(user,"Choose a setting:") in L var/dat = "" for(var/ch in L) if(findtextEx(ch,"_RANDOM") || findtextEx(ch,"_DESC") || findtextEx(ch,"_METHOD") || findtextEx(ch,"_NAME")) continue var/vw var/vw_desc = "No Description." var/vw_name = ch if(ch in plc.settings) vw = plc.vars[ch] if("[ch]_DESC" in plc.vars) vw_desc = plc.vars["[ch]_DESC"] if("[ch]_NAME" in plc.vars) vw_name = plc.vars["[ch]_NAME"] else vw = vars[ch] if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"] if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"] dat += "[vw_name] = [vw] \[Change\]
" dat += "[vw_desc]

" user << browse(dat,"window=settings") Topic(href,href_list) if("changevar" in href_list) ChangeSetting(usr,href_list["changevar"]) proc/ChangeSetting(mob/user,ch) var/vw var/how = "Text" var/display_description = ch if(ch in plc.settings) vw = plc.vars[ch] if("[ch]_NAME" in plc.vars) display_description = plc.vars["[ch]_NAME"] if("[ch]_METHOD" in plc.vars) how = plc.vars["[ch]_METHOD"] else if(isnum(vw)) how = "Numeric" else how = "Text" else vw = vars[ch] if("[ch]_NAME" in vars) display_description = vars["[ch]_NAME"] if("[ch]_METHOD" in vars) how = vars["[ch]_METHOD"] else if(isnum(vw)) how = "Numeric" else how = "Text" var/newvar = vw switch(how) if("Numeric") newvar = input(user,"Enter a number:","Settings",newvar) as num if("Bit Flag") var/flag = input(user,"Toggle which bit?","Settings") in bitflags flag = text2num(flag) if(newvar & flag) newvar &= ~flag else newvar |= flag if("Toggle") newvar = !newvar if("Text") newvar = input(user,"Enter a string:","Settings",newvar) as text if("Long Text") newvar = input(user,"Enter text:","Settings",newvar) as message vw = newvar if(ch in plc.settings) plc.vars[ch] = vw else vars[ch] = vw if(how == "Toggle") newvar = (newvar?"ON":"OFF") world << "\blue [key_name(user)] changed the setting [display_description] to [newvar]." //user << "[which] has been changed to [newvar]." if(ch in plc.settings) ChangeSettingsDialog(user,plc.settings) else ChangeSettingsDialog(user,settings) proc/RandomizeWithProbability() for(var/V in settings) var/newvalue if("[V]_RANDOM" in vars) if(isnum(vars["[V]_RANDOM"])) newvalue = prob(vars["[V]_RANDOM"]) else if(istext(vars["[V]_RANDOM"])) newvalue = roll(vars["[V]_RANDOM"]) else newvalue = vars[V] V = newvalue proc/ChangePlasma() for(var/V in plc.settings) plc.Randomize(V) ////world << "Plasma randomized." proc/SetDefault(var/mob/user) var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\ "ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish") var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices if(!def) return switch(def) if("Plasma - Standard") plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth. plc.PLASMAGUARD_ONLY = 0 //plc.CANISTER_CORROSION = 0 //If this is on, plasma must be stored in orange tanks and canisters, plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000. plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited. //plc.PLASMA_INJECTS_TOXINS = 0 //Plasma damage injects the toxins chemical to do damage over time. plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection. plc.PLASMA_HALLUCINATION = 0 //plc.N2O_REACTION = 0 //Plasma can react with N2O, making sparks and starting a fire if levels are high. //plc.PLASMA_COLOR = "onturf" //Plasma can change colors yaaaay! //plc.PLASMA_DMG_OFFSET = 1 //plc.PLASMA_DMG_QUOTIENT = 10 plc.CONTAMINATION_LOSS = 0 if("Plasma - Low Hazard") plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth. plc.PLASMAGUARD_ONLY = 0 // plc.CANISTER_CORROSION = 0 //If this is on, plasma must be stored in orange tanks and canisters, plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000. plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited. // plc.PLASMA_INJECTS_TOXINS = 0 //Plasma damage injects the toxins chemical to do damage over time. plc.EYE_BURNS = 0 //Plasma burns the eyes of anyone not wearing eye protection. // plc.N2O_REACTION = 0 //Plasma can react with N2O, making sparks and starting a fire if levels are high. // plc.PLASMA_COLOR = "onturf" //RBPYB //if(prob(20)) // plc.PLASMA_COLOR = pick("red","yellow","blue","purple") //plc.PLASMA_DMG_OFFSET = 1.5 //plc.PLASMA_DMG_QUOTIENT = 8 plc.CONTAMINATION_LOSS = 0 if("Plasma - High Hazard") plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth. plc.PLASMAGUARD_ONLY = 0 // plc.CANISTER_CORROSION = 1 //If this is on, plasma must be stored in orange tanks and canisters, plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000. plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited. // plc.PLASMA_INJECTS_TOXINS = 0 //Plasma damage injects the toxins chemical to do damage over time. plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection. // plc.N2O_REACTION = 0 //Plasma can react with N2O, making sparks and starting a fire if levels are high. // plc.PLASMA_COLOR = "onturf"//pick("red","yellow","blue","purple") //RBPYB //plc.PLASMA_DMG_OFFSET = 3 //plc.PLASMA_DMG_QUOTIENT = 5 if("Plasma - Oh Shit!") plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth. plc.PLASMAGUARD_ONLY = 1 // plc.CANISTER_CORROSION = 1 //If this is on, plasma must be stored in orange tanks and canisters, plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000. plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited. // plc.PLASMA_INJECTS_TOXINS = 1 //Plasma damage injects the toxins chemical to do damage over time. plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection. // plc.N2O_REACTION = 1 //Plasma can react with N2O, making sparks and starting a fire if levels are high. // plc.PLASMA_COLOR = "onturf" //RBPYB //plc.PLASMA_DMG_OFFSET = 3 //plc.PLASMA_DMG_QUOTIENT = 5 if("ZAS - Normal") zone_share_percent = 10 IgnitionLevel = 0.5 airflow_lightest_pressure = 30 airflow_light_pressure = 45 airflow_medium_pressure = 90 airflow_heavy_pressure = 95 airflow_dense_pressure = 120 airflow_stun_pressure = 100 airflow_stun_cooldown = 60 airflow_stun = 0.15 airflow_damage = 0.3 airflow_speed_decay = 1.5 airflow_delay = 30 airflow_mob_slowdown = 1 if("ZAS - Forgiving") zone_share_percent = 6 IgnitionLevel = 1 airflow_lightest_pressure = 45 airflow_light_pressure = 60 airflow_medium_pressure = 120 airflow_heavy_pressure = 110 airflow_dense_pressure = 200 airflow_stun_pressure = 150 airflow_stun_cooldown = 90 airflow_stun = 0.15 airflow_damage = 0.15 airflow_speed_decay = 1.5 airflow_delay = 50 airflow_mob_slowdown = 0 if("ZAS - Dangerous") zone_share_percent = 15 IgnitionLevel = 0.4 airflow_lightest_pressure = 25 airflow_light_pressure = 35 airflow_medium_pressure = 75 airflow_heavy_pressure = 80 airflow_dense_pressure = 100 airflow_stun_pressure = 90 airflow_stun_cooldown = 50 airflow_stun = 2 airflow_damage = 1 airflow_speed_decay = 1.2 airflow_delay = 25 airflow_mob_slowdown = 2 if("ZAS - Hellish") zone_share_percent = 20 IgnitionLevel = 0.3 airflow_lightest_pressure = 20 airflow_light_pressure = 30 airflow_medium_pressure = 70 airflow_heavy_pressure = 75 airflow_dense_pressure = 80 airflow_stun_pressure = 70 airflow_stun_cooldown = 40 airflow_stun = 3 airflow_damage = 2 airflow_speed_decay = 1 airflow_delay = 20 airflow_mob_slowdown = 3 world << "\blue [key_name(user)] changed the global plasma/ZAS settings to \"[def]\"" pl_control var/list/settings = list() New() . = ..() settings = vars.Copy() var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars. for(var/V in D.vars) settings -= V for(var/V in settings) if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC")) settings -= V settings -= "settings" proc/Randomize(V) //world << "Randomizing [V]" var/newvalue if("[V]_RANDOM" in vars) if(isnum(vars["[V]_RANDOM"])) newvalue = prob(vars["[V]_RANDOM"]) if(newvalue) //world << "Probability [vars["[V]_RANDOM"]]%: Success." else //world << "Probability [vars["[V]_RANDOM"]]%: Failure." else if(istext(vars["[V]_RANDOM"])) var/txt = vars["[V]_RANDOM"] if(findtextEx(txt,"PROB")) //world << "Probability/Roll Combo \..." txt = dd_text2list(txt,"/") txt[1] = dd_replacetext(txt[1],"PROB","") var/p = text2num(txt[1]) var/r = txt[2] //world << "Prob:[p]% Roll:[r]" if(prob(p)) newvalue = roll(r) //world << "Success. New value: [newvalue]" else newvalue = vars[V] //world << "Probability check failed." else if(findtextEx(txt,"PICK")) txt = dd_replacetext(txt,"PICK","") //world << "Pick: [txt]" txt = dd_text2list(txt,",") newvalue = pick(txt) //world << "Picked: [newvalue]" else newvalue = roll(txt) //world << "Roll: [txt] - [newvalue]" else newvalue = vars[V] vars[V] = newvalue ////world << "Plasma color updated."