// BYOND lower-cases color values, and thus we do so as well to ensure atom.color == COLOR_X will work correctly #define COLOR_BLACK "#000000" #define COLOR_NAVY "#000080" #define COLOR_NAVY_BLUE "#000080" #define COLOR_GREEN "#008000" #define COLOR_DARK_GRAY "#404040" #define COLOR_MAROON "#800000" #define COLOR_PURPLE "#800080" #define COLOR_VIOLET "#9933ff" #define COLOR_OLIVE "#52613b" #define COLOR_BROWN_ORANGE "#824b28" #define COLOR_DARK_ORANGE "#b95a00" #define COLOR_GRAY40 "#666666" #define COLOR_GRAY20 "#333333" #define COLOR_GRAY15 "#151515" #define COLOR_SEDONA "#cc6600" #define COLOR_DARK_BROWN "#917448" #define COLOR_BLUE "#0000ff" #define COLOR_DEEP_SKY_BLUE "#00e1ff" #define COLOR_LIME "#00ff00" #define COLOR_CYAN "#00ffff" #define COLOR_TEAL "#33cccc" #define COLOR_RED "#ff0000" #define COLOR_PINK "#ff00ff" #define COLOR_PALE_PINK "#bf89ba" #define COLOR_ORANGE "#ff9900" #define COLOR_YELLOW "#ffff00" #define COLOR_YELLOW_GRAY "#c9a344" #define COLOR_PALE_YELLOW "#c1bb7a" #define COLOR_WARM_YELLOW "#b3863c" #define COLOR_GRAY "#808080" #define COLOR_RED_GRAY "#aa5f61" #define COLOR_BROWN "#b19664" #define COLOR_GREEN_GRAY "#8daf6a" #define COLOR_DARK_GREEN_GRAY "#54654c" #define COLOR_BLUE_GRAY "#6a97b0" #define COLOR_DARK_BLUE_GRAY "#3e4855" #define COLOR_SURGERY_BLUE "#e0f2f6" #define COLOR_SUN "#ec8b2f" #define COLOR_PURPLE_GRAY "#a2819e" #define COLOR_BLUE_LIGHT "#33ccff" #define COLOR_RED_LIGHT "#ff3333" #define COLOR_BEIGE "#ceb689" #define COLOR_BABY_BLUE "#89cff0" #define COLOR_PALE_GREEN_GRAY "#aed18b" #define COLOR_PALE_RED_GRAY "#cc9090" #define COLOR_PALE_PURPLE_GRAY "#bda2ba" #define COLOR_PALE_BLUE_GRAY "#8bbbd5" #define COLOR_LUMINOL "#66ffff" #define COLOR_SILVER "#c0c0c0" #define COLOR_GRAY80 "#cccccc" #define COLOR_OFF_WHITE "#eeeeee" #define COLOR_WHITE "#ffffff" #define COLOR_GOLD "#ffcc33" #define COLOR_CLOSET_GOLD "#6d6133" #define COLOR_NT_RED "#9d2300" #define COLOR_BOTTLE_GREEN "#1f6b4f" #define COLOR_PALE_BTL_GREEN "#57967f" #define COLOR_GUNMETAL "#545c68" #define COLOR_WALL_GUNMETAL "#353a42" #define COLOR_STEEL "#a8b0b2" #define COLOR_MUZZLE_FLASH "#ffffb2" #define COLOR_CHESTNUT "#996633" #define COLOR_BEASTY_BROWN "#663300" #define COLOR_WHEAT "#ffff99" #define COLOR_CYAN_BLUE "#3366cc" #define COLOR_LIGHT_CYAN "#66ccff" #define COLOR_PAKISTAN_GREEN "#006600" #define COLOR_HULL "#436b8e" #define COLOR_AMBER "#ffbf00" #define COLOR_COMMAND_BLUE "#46698c" #define COLOR_SKY_BLUE "#5ca1cc" #define COLOR_PALE_ORANGE "#b88a3b" #define COLOR_CIVIE_GREEN "#b7f27d" #define COLOR_TITANIUM "#d1e6e3" #define COLOR_DARK_GUNMETAL "#4c535b" #define COLOR_BRONZE "#8c7853" #define COLOR_BRASS "#b99d71" #define COLOR_INDIGO "#4b0082" #define COLOR_ALUMINIUM "#bbbbbb" #define COLOR_CRYSTAL "#00c8a5" #define COLOR_ASTEROID_ROCK "#735555" #define COLOR_NULLGLASS "#ff6088" #define COLOR_DIAMOND "#d8d4ea" #define COLOR_LIGHT_PINK "#ffbaf9" #define COLOR_LIGHT_RED "#ff4f4f" #define COLOR_PALE_MAROON "#6e2121" #define COLOR_LIGHT_GREEN "#00cf00" #define COLOR_SALAD_GREEN "#67e067" #define COLOR_DARK_GOLD "#ab9029" #define COLOR_DARK_TEAL "#2db5b5" #define COLOR_LIGHT_VIOLET "#e7bfff" #define COLOR_SAN_MARINO_BLUE "#4b75ab" #define COLOR_HALF_TRANSPARENT_BLACK "#0000007A" #define COLOR_NUKIES_GREEN "#43fe00" #define COLOR_NUKIES_YELLOW "#ffe900" #define COLOR_DESATTI_PRPLOW "#3300cc" #define COLOR_DESATTI_PRPHI "#6600cc" #define PIPE_COLOR_GREY "#808080" #define PIPE_COLOR_RED "#ff0000" #define PIPE_COLOR_BLUE "#0000ff" #define PIPE_COLOR_CYAN "#00ffff" #define PIPE_COLOR_GREEN "#00ff00" #define PIPE_COLOR_YELLOW "#ffcc00" #define PIPE_COLOR_BLACK "#444444" #define PIPE_COLOR_ORANGE "#b95a00" #define PIPE_COLOR_WHITE "#ffffff" #define PIPE_COLOR_PURPLE "#5c1ec0" #define COMMS_COLOR_DEFAULT "#ff00ff" #define COMMS_COLOR_ENTERTAIN "#666666" #define COMMS_COLOR_AI "#ff00ff" #define COMMS_COLOR_COMMON "#408010" #define COMMS_COLOR_SERVICE "#709b00" #define COMMS_COLOR_SUPPLY "#7f6539" #define COMMS_COLOR_SCIENCE "#993399" #define COMMS_COLOR_MEDICAL "#009190" #define COMMS_COLOR_MEDICAL_I "#509190" #define COMMS_COLOR_EXPLORER "#929820" #define COMMS_COLOR_ENGINEER "#a66300" #define COMMS_COLOR_SECURITY "#930000" #define COMMS_COLOR_SECURITY_I "#935050" #define COMMS_COLOR_COMMAND "#204090" #define COMMS_COLOR_CENTCOMM "#5c5c7c" #define COMMS_COLOR_SYNDICATE "#6d3f40" #define COMMS_COLOR_SKRELL "#7331c4" #define WOOD_COLOR_GENERIC "#d5a66e" #define WOOD_COLOR_RICH "#792f27" #define WOOD_COLOR_PALE "#d2bc9d" #define WOOD_COLOR_PALE2 "#e6d2ba" #define WOOD_COLOR_BLACK "#332521" #define WOOD_COLOR_CHOCOLATE "#543c30" #define WOOD_COLOR_YELLOW "#e3994e" #define GLASS_COLOR "#74c1ee" #define GLASS_COLOR_PHORON "#7c3a9a" #define GLASS_COLOR_TINTED "#222222" #define GLASS_COLOR_FROSTED "#ffffff" #define COLOR_BLOOD_HUMAN "#a10808" //Colors defines used by e-sword lighting #define COLOR_SABER_BLUE "#40ceff" #define COLOR_SABER_RED "#ff0000" //In case someone wants to tweak COLOR_RED, since COLOR_GREEN is not #00ff00 #define COLOR_SABER_GREEN "#00ff00" #define COLOR_SABER_PURPLE "#6800f4" #define COLOR_SABER_SKRELL "#6600cc" #define COLOR_SABER_AXE "#00ccff" #define COLOR_SABER_CUTLASS "#ff0033" //Color defines used by the assembly detailer. #define COLOR_ASSEMBLY_BLACK "#545454" #define COLOR_ASSEMBLY_BGRAY "#9497AB" #define COLOR_ASSEMBLY_WHITE "#E2E2E2" #define COLOR_ASSEMBLY_RED "#CC4242" #define COLOR_ASSEMBLY_ORANGE "#E39751" #define COLOR_ASSEMBLY_BEIGE "#AF9366" #define COLOR_ASSEMBLY_BROWN "#97670E" #define COLOR_ASSEMBLY_GOLD "#AA9100" #define COLOR_ASSEMBLY_YELLOW "#CECA2B" #define COLOR_ASSEMBLY_GURKHA "#999875" #define COLOR_ASSEMBLY_LGREEN "#789876" #define COLOR_ASSEMBLY_GREEN "#44843C" #define COLOR_ASSEMBLY_LBLUE "#5D99BE" #define COLOR_ASSEMBLY_BLUE "#38559E" #define COLOR_ASSEMBLY_PURPLE "#6F6192" #define COLOR_ASSEMBLY_HOT_PINK "#FF69B4" // Discord requires colors to be in decimal instead of hexadecimal. #define COLOR_WEBHOOK_DEFAULT 0x8bbbd5 // "#8bbbd5" #define COLOR_WEBHOOK_GOOD 0x2ECC71 // "#2ECC71" #define COLOR_WEBHOOK_POOR 0xE67E22 // "#E67E22" #define COLOR_WEBHOOK_BAD 0xE74C3C // "#E74C3C" //Some defines to generalise colours used in lighting. //Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated #define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130) #define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100) #define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250) #define LIGHT_COLOR_BLUEGREEN "#7DE1AF" //Light blueish green. rgb(125, 225, 175) #define LIGHT_COLOR_CYAN "#7DE1E1" //Diluted cyan. rgb(125, 225, 225) #define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" //More-saturated cyan. rgb(64, 206, 255) #define LIGHT_COLOR_DARK_BLUE "#6496FA" //Saturated blue. rgb(51, 117, 248) #define LIGHT_COLOR_PINK "#E17DE1" //Diluted, mid-warmth pink. rgb(225, 125, 225) #define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125) #define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50) #define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50) #define LIGHT_COLOR_PURPLE "#952CF4" //Light Purple. rgb(149, 44, 244) #define LIGHT_COLOR_LAVENDER "#9B51FF" //Less-saturated light purple. rgb(155, 81, 255) //These ones aren't a direct colour like the ones above, because nothing would fit #define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) #define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) #define LIGHT_COLOR_FLARE "#FA644B" //Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) #define LIGHT_COLOR_SLIME_LAMP "#AFC84B" //Weird color, between yellow and green, very slimy. rgb(175, 200, 75) #define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) #define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) //Lighting values used by the station lights #define LIGHT_COLOR_FLUORESCENT_TUBE "#E0EFFF" #define LIGHT_COLOR_FLUORESCENT_FLASHLIGHT "#CDDDFF" #define LIGHT_COLOR_INCANDESCENT_TUBE "#fffed9" #define LIGHT_COLOR_INCANDESCENT_BULB "#ffe7ce" #define LIGHT_COLOR_INCANDESCENT_FLASHLIGHT "#FFCC66" #define LIGHT_COLOR_NIGHTSHIFT "#EFCC86" //Fake ambient occlusion filter #define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, offset=3, color="#04080F80")