// Bitflags for mutations. #define STRUCDNASIZE 27 #define UNIDNASIZE 13 // Generic mutations: #define TK 1 #define COLD_RESISTANCE 2 #define XRAY 3 #define HULK 4 #define CLUMSY 5 #define FAT 6 #define HUSK 7 #define NOCLONE 8 #define LASER 9 // Harm intent - click anywhere to shoot lasers from eyes. #define HEAL 10 // Healing people with hands. #define SKELETON 29 #define PLANT 30 // Other Mutations: #define mNobreath 100 // No need to breathe. #define mRemote 101 // Remote viewing. #define mRegen 102 // Health regeneration. #define mRun 103 // No slowdown. #define mRemotetalk 104 // Remote talking. #define mMorph 105 // Hanging appearance. #define mBlend 106 // Nothing. (seriously nothing) #define mHallucination 107 // Hallucinations. #define mFingerprints 108 // No fingerprints. #define mShock 109 // Insulated hands. #define mSmallsize 110 // Table climbing. // disabilities #define NEARSIGHTED 0x1 #define EPILEPSY 0x2 #define COUGHING 0x4 #define TOURETTES 0x8 #define NERVOUS 0x10 // sdisabilities #define BLIND 0x1 #define MUTE 0x2 #define DEAF 0x4 // The way blocks are handled badly needs a rewrite, this is horrible. // Too much of a project to handle at the moment, TODO for later. var/BLINDBLOCK = 0 var/DEAFBLOCK = 0 var/HULKBLOCK = 0 var/TELEBLOCK = 0 var/FIREBLOCK = 0 var/XRAYBLOCK = 0 var/CLUMSYBLOCK = 0 var/FAKEBLOCK = 0 var/COUGHBLOCK = 0 var/GLASSESBLOCK = 0 var/EPILEPSYBLOCK = 0 var/TWITCHBLOCK = 0 var/NERVOUSBLOCK = 0 var/MONKEYBLOCK = STRUCDNASIZE var/BLOCKADD = 0 var/DIFFMUT = 0 var/HEADACHEBLOCK = 0 var/NOBREATHBLOCK = 0 var/REMOTEVIEWBLOCK = 0 var/REGENERATEBLOCK = 0 var/INCREASERUNBLOCK = 0 var/REMOTETALKBLOCK = 0 var/MORPHBLOCK = 0 var/BLENDBLOCK = 0 var/HALLUCINATIONBLOCK = 0 var/NOPRINTSBLOCK = 0 var/SHOCKIMMUNITYBLOCK = 0 var/SMALLSIZEBLOCK = 0 // Define block bounds (off-low,off-high,on-low,on-high) // Used in setupgame.dm #define DNA_DEFAULT_BOUNDS list(1,2049,2050,4095) #define DNA_HARDER_BOUNDS list(1,3049,3050,4095) #define DNA_HARD_BOUNDS list(1,3490,3500,4095) // UI Indices (can change to mutblock style, if desired) #define DNA_UI_HAIR_R 1 #define DNA_UI_HAIR_G 2 #define DNA_UI_HAIR_B 3 #define DNA_UI_BEARD_R 4 #define DNA_UI_BEARD_G 5 #define DNA_UI_BEARD_B 6 #define DNA_UI_SKIN_TONE 7 #define DNA_UI_SKIN_R 8 #define DNA_UI_SKIN_G 9 #define DNA_UI_SKIN_B 10 #define DNA_UI_EYES_R 11 #define DNA_UI_EYES_G 12 #define DNA_UI_EYES_B 13 #define DNA_UI_GENDER 14 #define DNA_UI_BEARD_STYLE 15 #define DNA_UI_HAIR_STYLE 16 #define DNA_UI_EAR_STYLE 17 // VOREStation snippet. #define DNA_UI_EAR_SECONDARY_STYLE 18 // VOREStation snippet. #define DNA_UI_TAIL_STYLE 19 #define DNA_UI_PLAYERSCALE 20 #define DNA_UI_TAIL_R 21 #define DNA_UI_TAIL_G 22 #define DNA_UI_TAIL_B 23 #define DNA_UI_TAIL2_R 24 #define DNA_UI_TAIL2_G 25 #define DNA_UI_TAIL2_B 26 #define DNA_UI_TAIL3_R 27 #define DNA_UI_TAIL3_G 28 #define DNA_UI_TAIL3_B 29 #define DNA_UI_EARS_R 30 #define DNA_UI_EARS_G 31 #define DNA_UI_EARS_B 32 #define DNA_UI_EARS2_R 33 #define DNA_UI_EARS2_G 34 #define DNA_UI_EARS2_B 35 #define DNA_UI_EARS3_R 36 #define DNA_UI_EARS3_G 37 #define DNA_UI_EARS3_B 38 #define DNA_UI_EARS_SECONDARY_START 39 #define DNA_UI_EARS_SECONDARY_COLOR_CHANNEL_COUNT 3 #define DNA_UI_EARS_SECONDARY_R 39 #define DNA_UI_EARS_SECONDARY_G 40 #define DNA_UI_EARS_SECONDARY_B 41 #define DNA_UI_EARS_SECONDARY2_R 42 #define DNA_UI_EARS_SECONDARY2_G 43 #define DNA_UI_EARS_SECONDARY2_B 44 #define DNA_UI_EARS_SECONDARY3_R 45 #define DNA_UI_EARS_SECONDARY3_G 46 #define DNA_UI_EARS_SECONDARY3_B 47 #define DNA_UI_WING_STYLE 48 #define DNA_UI_WING_R 49 #define DNA_UI_WING_G 50 #define DNA_UI_WING_B 51 #define DNA_UI_WING2_R 52 #define DNA_UI_WING2_G 53 #define DNA_UI_WING2_B 54 #define DNA_UI_WING3_R 55 #define DNA_UI_WING3_G 56 #define DNA_UI_WING3_B 57 // VOREStation snippet end. #define DNA_UI_LENGTH 57 // VOREStation Edit - Needs to match the highest number above. #define DNA_SE_LENGTH 49 // VOREStation Edit (original was UI+11) //DNA modifiers // Buffer datatype flags. #define DNA2_BUF_UI 1 #define DNA2_BUF_UE 2 #define DNA2_BUF_SE 4 // Mutation flags #define MUTCHK_FORCED 1 // Gene flags #define GENE_ALWAYS_ACTIVATE 1 #define MUTCHK_HIDEMSG 2