#define NOT_WHILE_SHIFTED 1 #define ONLY_WHILE_SHIFTED 2 #define SHIFTED_OR_NOT 3 #define AB_PHASE_SHIFTED 0x1 #define AB_PHASE_SHIFTING 0x2 #define AB_SHADE_REGEN 0x4 #define AB_DARK_TUNNEL 0x40 //CHOMPEdit Add - Dark Tunneling #define AB_DARK_RESPITE 0x80 //CHOMPEdit Add - Dark Respite //Porting over the type system of the mobs #define BLUE_EYES 1 #define RED_EYES 2 #define PURPLE_EYES 3 #define YELLOW_EYES 4 #define GREEN_EYES 5 #define ORANGE_EYES 6