/obj/item/clothing/accessory/watch name = "wristwatch" desc = "A cheap plastic quartz-based wristwatch. Painfully archaic by modern standards, but there's something charming about it all the same." icon_state = "wristwatch_basic" siemens_coefficient = 1 gender = "neuter" slot = ACCESSORY_SLOT_WRIST slot_flags = SLOT_GLOVES icon = 'icons/inventory/hands/item.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi', slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi', ) sprite_sheets = list( SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi', SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi' ) /obj/item/clothing/accessory/watch/examine(mob/user) . = ..() if(Adjacent(user)) . += span_notice("The current station time is [stationtime2text()].") /obj/item/clothing/accessory/watch/silver name = "silver wristwatch" desc = "A humble silver (or maybe chrome) plated wristwatch. It's quite archaic, but nonetheless classy in its own way." icon_state = "wristwatch_silver" /obj/item/clothing/accessory/watch/gold name = "gold wristwatch" desc = "A very fancy gold-plated wristwatch. For when you want to casually show off just how wealthy you are. It even tells the time!" icon_state = "wristwatch_gold" /obj/item/clothing/accessory/watch/survival name = "survival watch" desc = "An overengineered wristwatch that purports to be both space and water proof, and includes a compass, micro GPS beacon, and temperature and pressure sensors. The beacon is off by default, and can only transmit its location: it cannot scan for other signals." description_fluff = "Hold ALT whilst left-clicking on the survival watch to toggle the status of its micro-beacon." icon_state = "wristwatch_survival" var/obj/item/gps/gps = null /obj/item/clothing/accessory/watch/survival/examine(mob/user) . = ..() if(Adjacent(user)) . += span_notice("You are currently facing [dir2text(user.dir)]. The micro beacon is [gps.tracking ? "on" : "off"].") var/TB = user.loc if(istype(TB, /turf/)) //no point returning light level if we're not on a turf (might be *in* someone!) var/turf/TL = TB var/light_level = TL.get_lumcount() if(light_level) . += span_notice("Light Level: [TL.get_lumcount()]") else . += span_notice("It's too dark to see the light level!") if(istype(TB, /turf/simulated)) //no point returning atmospheric data from unsimulated tiles (they don't track pressure anyway, only temperature) var/turf/simulated/T = TB var/datum/gas_mixture/env = T.return_air() . += span_notice("Pressure: [env.return_pressure()]kPa / Temperature: [env.temperature]K ") /obj/item/clothing/accessory/watch/survival/Initialize(mapload) . = ..() gps = new/obj/item/gps/watch(src) /obj/item/gps/watch gps_tag = "SRV-WTCH" /obj/item/clothing/accessory/watch/survival/click_alt(mob/user) . = ..() if(Adjacent(user)) gps.tracking = !gps.tracking to_chat(user,span_notice("You turn the micro beacon [gps.tracking ? "on" : "off"]."))