/*
* Modifier applied to newly cloned people.
*/
// Gives rather nasty downsides for awhile, making them less robust.
/datum/modifier/cloning_sickness
name = "cloning sickness"
desc = "You feel rather weak, having been cloned not so long ago."
on_created_text = "You feel really weak."
on_expired_text = "You feel your strength returning to you."
max_health_percent = 0.6 // -40% max health.
incoming_damage_percent = 1.1 // 10% more incoming damage.
outgoing_melee_damage_percent = 0.7 // 30% less melee damage.
disable_duration_percent = 1.25 // Stuns last 25% longer.
slowdown = 1 // Slower.
evasion = -15 // 15% easier to hit.
// Tracks number of deaths, one modifier added per cloning
/datum/modifier/cloned
name = "cloned"
desc = "You died and were cloned, and you can never forget that."
flags = MODIFIER_GENETIC // So it gets copied if they die and get cloned again.
stacks = MODIFIER_STACK_ALLOWED // Two deaths means two instances of this.
// Prevents cloning, actual effect is on the cloning machine
/datum/modifier/no_clone
name = "Cloning Incompatability"
desc = "For whatever reason, you cannot be cloned."
//WIP, but these may never be seen anyway, so *shrug
on_created_text = "Life suddenly feels more precious."
on_expired_text = "Death is cheap again."
flags = MODIFIER_GENETIC
// Prevents borging (specifically the MMI part), actual effect is on the MMI.
/datum/modifier/no_borg
name = "Cybernetic Incompatability"
desc = "For whatever reason, your brain is incompatable with direct cybernetic interfaces, such as the MMI."
flags = MODIFIER_GENETIC
//////////////////////////////////////
//Species-Specific Cloning Modifiers//
/////////////////////////////////////
/datum/modifier/cloning_sickness/promethean
name = "reformation sickness"
desc = "Your core feels damaged, as you were reformed with the improper machinery."
on_created_text = "Your core aches."
on_expired_text = "You feel your core's strength returning to normal."
incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn.
incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier.
incoming_hal_damage_percent = 1.25 //125% incoming halloss.
outgoing_melee_damage_percent = 0.5 //50% less outgoing melee damage.
attack_speed_percent = 1.2 //20% slower attack speed.