/* * Modifier applied to newly cloned people. */ // Gives rather nasty downsides for awhile, making them less robust. /datum/modifier/cloning_sickness name = "cloning sickness" desc = "You feel rather weak, having been cloned not so long ago." on_created_text = "You feel really weak." on_expired_text = "You feel your strength returning to you." max_health_percent = 0.6 // -40% max health. incoming_damage_percent = 1.1 // 10% more incoming damage. outgoing_melee_damage_percent = 0.7 // 30% less melee damage. disable_duration_percent = 1.25 // Stuns last 25% longer. slowdown = 1 // Slower. evasion = -15 // 15% easier to hit. // Tracks number of deaths, one modifier added per cloning /datum/modifier/cloned name = "cloned" desc = "You died and were cloned, and you can never forget that." flags = MODIFIER_GENETIC // So it gets copied if they die and get cloned again. stacks = MODIFIER_STACK_ALLOWED // Two deaths means two instances of this. // Prevents cloning, actual effect is on the cloning machine /datum/modifier/no_clone name = "Cloning Incompatability" desc = "For whatever reason, you cannot be cloned." //WIP, but these may never be seen anyway, so *shrug on_created_text = "Life suddenly feels more precious." on_expired_text = "Death is cheap again." flags = MODIFIER_GENETIC // Prevents borging (specifically the MMI part), actual effect is on the MMI. /datum/modifier/no_borg name = "Cybernetic Incompatability" desc = "For whatever reason, your brain is incompatable with direct cybernetic interfaces, such as the MMI." flags = MODIFIER_GENETIC ////////////////////////////////////// //Species-Specific Cloning Modifiers// ///////////////////////////////////// /datum/modifier/cloning_sickness/promethean name = "reformation sickness" desc = "Your core feels damaged, as you were reformed with the improper machinery." on_created_text = "Your core aches." on_expired_text = "You feel your core's strength returning to normal." incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn. incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier. incoming_hal_damage_percent = 1.25 //125% incoming halloss. outgoing_melee_damage_percent = 0.5 //50% less outgoing melee damage. attack_speed_percent = 1.2 //20% slower attack speed.