/obj/item/weapon/gun/energy/taser name = "taser gun" desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T design." icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. projectile_type = /obj/item/projectile/beam/stun /obj/item/weapon/gun/energy/taser/mounted name = "mounted taser gun" self_recharge = 1 use_external_power = 1 /obj/item/weapon/gun/energy/taser/mounted/cyborg name = "taser gun" charge_cost = 400 recharge_time = 7 //Time it takes for shots to recharge (in ticks) /obj/item/weapon/gun/energy/stunrevolver name = "stun revolver" desc = "A LAEP20 Zeus. Designed by Lawson Arms and produced under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade." icon_state = "stunrevolver" item_state = "stunrevolver" origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) projectile_type = /obj/item/projectile/energy/electrode/strong charge_cost = 300 /obj/item/weapon/gun/energy/crossbow name = "mini energy-crossbow" desc = "A weapon favored by many mercenary stealth specialists." icon_state = "crossbow" w_class = ITEMSIZE_SMALL item_state = "crossbow" origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5) matter = list(DEFAULT_WALL_MATERIAL = 2000) slot_flags = SLOT_BELT | SLOT_HOLSTER silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' projectile_type = /obj/item/projectile/energy/bolt charge_cost = 480 cell_type = /obj/item/weapon/cell/device/weapon/recharge battery_lock = 1 charge_meter = 0 /obj/item/weapon/gun/energy/crossbow/ninja name = "energy dart thrower" projectile_type = /obj/item/projectile/energy/dart /obj/item/weapon/gun/energy/crossbow/largecrossbow name = "energy crossbow" desc = "A weapon favored by mercenary infiltration teams." w_class = ITEMSIZE_LARGE force = 10 matter = list(DEFAULT_WALL_MATERIAL = 200000) slot_flags = SLOT_BELT projectile_type = /obj/item/projectile/energy/bolt/large /obj/item/weapon/gun/energy/plasmastun name = "plasma pulse projector" desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands." icon_state = "plasma_stun" item_state = "plasma_stun" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3) fire_delay = 20 charge_cost = 600 projectile_type = /obj/item/projectile/energy/plasmastun