/datum/design/item/general/hyperfiber_jumpsuit name = "HYPER jumpsuit" id = "hfjumpsuit" req_tech = list(TECH_BLUESPACE = 2) materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000) build_path = /obj/item/clothing/under/hyperfiber sort_string = "TAVAA" /datum/design/item/general/bluespace_jumpsuit name = "Bluespace jumpsuit" id = "bsjumpsuit" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/clothing/under/hyperfiber/bluespace sort_string = "TAVAA" /datum/design/item/general/sizegun name = "Size gun" id = "sizegun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000) build_path = /obj/item/weapon/gun/energy/sizegun sort_string = "TAVBA" /datum/design/item/general/bodysnatcher name = "Body Snatcher" id = "bodysnatcher" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) build_path = /obj/item/device/bodysnatcher sort_string = "TBVAA" /datum/design/item/general/inducer_sci name = "Inducer (Scientific)" id = "inducersci" req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6) materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000) build_path = /obj/item/weapon/inducer/sci sort_string = "TCVAA" /datum/design/item/general/inducer_eng name = "Inducer (Industrial)" id = "inducerind" req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7) materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000) build_path = /obj/item/weapon/inducer/unloaded sort_string = "TCVAB" /datum/design/item/weapon/mining/mining_scanner id = "mining_scanner" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1) materials = list(MAT_STEEL = 1000,MAT_GLASS = 500) build_path = /obj/item/weapon/mining_scanner/advanced sort_string = "FBAAB" /datum/design/item/general/walkpod name = "PodZu Music Player" id = "walkpod" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000) build_path = /obj/item/device/walkpod sort_string = "TCVAD" /datum/design/item/general/juke_remote name = "BoomTown Cordless Speaker" id = "juke_remote" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1) materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) build_path = /obj/item/device/juke_remote sort_string = "TCVAE"