/datum/design/item/powercell build_type = PROTOLATHE | MECHFAB /datum/design/item/powercell/AssembleDesignName() name = "Power Cell Model ([item_name])" /datum/design/item/powercell/AssembleDesignDesc() if(build_path) var/obj/item/weapon/cell/C = build_path desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy." /datum/design/item/powercell/Fabricate() var/obj/item/weapon/cell/C = ..() C.charge = 0 //shouldn't produce power out of thin air. C.update_icon() return C /datum/design/item/powercell/basic name = "basic" build_type = PROTOLATHE | MECHFAB id = "basic_cell" req_tech = list(TECH_POWER = 1) materials = list(MAT_STEEL = 700, MAT_GLASS = 50) build_path = /obj/item/weapon/cell category = list("Misc") sort_string = "BAAAA" /datum/design/item/powercell/high name = "high-capacity" build_type = PROTOLATHE | MECHFAB id = "high_cell" req_tech = list(TECH_POWER = 2) materials = list(MAT_STEEL = 700, MAT_GLASS = 60) build_path = /obj/item/weapon/cell/high category = list("Misc") sort_string = "BAAAB" /datum/design/item/powercell/super name = "super-capacity" id = "super_cell" req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2) materials = list(MAT_STEEL = 700, MAT_GLASS = 70) build_path = /obj/item/weapon/cell/super category = list("Misc") sort_string = "BAAAC" /datum/design/item/powercell/hyper name = "hyper-capacity" id = "hyper_cell" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) materials = list(MAT_STEEL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70) build_path = /obj/item/weapon/cell/hyper category = list("Misc") sort_string = "BAAAD" /datum/design/item/powercell/device name = "device" build_type = PROTOLATHE id = "device" materials = list(MAT_STEEL = 350, MAT_GLASS = 25) build_path = /obj/item/weapon/cell/device category = list("Misc") sort_string = "BAABA" //Yawn changes /datum/design/item/powercell/advance_device name = "device, advanced" build_type = PROTOLATHE id = "advance_device" materials = list(MAT_STEEL = 700, MAT_GLASS = 50) build_path = /obj/item/weapon/cell/device/weapon category = list("Misc") sort_string = "BAABB" /datum/design/item/powercell/super_device name = "device, super" id = "super_device" req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2) materials = list(MAT_STEEL = 700, MAT_GLASS = 70, "gold" = 50, "silver" = 20) build_path = /obj/item/weapon/cell/device/super category = list("Misc") sort_string = "BAABC" /datum/design/item/powercell/hype_device name = "device, hyper" id = "hyper_device" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) materials = list(MAT_STEEL = 1400, MAT_GLASS= 1400, "gold" = 150, "silver" = 150) build_path = /obj/item/weapon/cell/device/hyper category = list("Misc") sort_string = "BAABD" /datum/design/item/powercell/omni_device name = "device, omni" req_tech = list(TECH_POWER = 8, TECH_MATERIAL = 7, TECH_ARCANE = 2, TECH_PHORON = 4, TECH_PRECURSOR = 2) build_type = PROTOLATHE id = "omni-device" materials = list(MAT_STEEL = 1700, MAT_GLASS = 550, MAT_DURASTEEL = 230, MAT_MORPHIUM = 320, MAT_METALHYDROGEN = 600, MAT_URANIUM = 60, MAT_VERDANTIUM = 150, MAT_PHORON = 900) build_path = /obj/item/weapon/cell/device/weapon/recharge/alien/omni category = list("Misc") sort_string = "BAABE" //End of Yawn add