//---------- shield capacitor
//pulls energy out of a power net and charges an adjacent generator
/obj/machinery/shield_capacitor
name = "shield capacitor"
desc = "A machine that charges a shield generator."
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "capacitor"
var/active = 0
density = 1
var/stored_charge = 0 //not to be confused with power cell charge, this is in Joules
var/last_stored_charge = 0
var/time_since_fail = 100
var/max_charge = 8e6 //8 MJ
var/max_charge_rate = 400000 //400 kW
var/locked = 0
use_power = USE_POWER_OFF //doesn't use APC power
var/charge_rate = 100000 //100 kW
var/obj/machinery/shield_gen/owned_gen
/obj/machinery/shield_capacitor/advanced
name = "advanced shield capacitor"
desc = "A machine that charges a shield generator. This version can store, input, and output more electricity."
max_charge = 12e6
max_charge_rate = 600000
/obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user)
if(prob(75))
src.locked = !src.locked
to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]")
. = 1
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
to_chat(user, "Controls are now [src.locked ? "locked." : "unlocked."]")
updateDialog()
else
to_chat(user, "Access denied.")
else if(W.is_wrench())
src.anchored = !src.anchored
playsound(src, W.usesound, 75, 1)
src.visible_message("[bicon(src)] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
if(anchored)
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
owned_gen = gen
owned_gen.capacitors |= src
owned_gen.updateDialog()
else
if(owned_gen && src in owned_gen.capacitors)
owned_gen.capacitors -= src
owned_gen = null
else
..()
/obj/machinery/shield_capacitor/attack_hand(mob/user)
if(stat & (BROKEN))
return
interact(user)
/obj/machinery/shield_capacitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_capacitor")
return
var/t = "Shield Capacitor Control Console
"
if(locked)
t += "Swipe your ID card to begin."
else
t += "This capacitor is: [active ? "Online" : "Offline" ] [active ? "\[Deactivate\]" : "\[Activate\]"]
"
t += "Capacitor Status: [time_since_fail > 2 ? "OK." : "Discharging!"]
"
t += "Stored Energy: [format_SI(stored_charge, "J")] ([100 * round(stored_charge/max_charge, 0.01)]%)
"
t += "Charge Rate: \
\[----\] \
\[---\] \
\[--\] \
\[-\][format_SI(charge_rate, "W")]\
\[+\] \
\[++\] \
\[+++\] \
\[++++\]
"
t += "