/obj/structure/window name = "window" icon = 'structures.dmi' desc = "A window." density = 1 layer = 3.2//Just above doors var/health = 14.0 var/ini_dir = null var/state = 0 var/reinf = 0 var/silicate = 0 // number of units of silicate var/icon/silicateIcon = null // the silicated icon pressure_resistance = 4*ONE_ATMOSPHERE anchored = 1.0 flags = ON_BORDER // Prefab windows to make it easy... // Basic /obj/structure/window/basic icon_state = "window" /obj/structure/window/basic/north dir = NORTH /obj/structure/window/basic/east dir = EAST /obj/structure/window/basic/west dir = WEST /obj/structure/window/basic/south dir = SOUTH /obj/structure/window/basic/northwest dir = NORTHWEST /obj/structure/window/basic/northeast dir = NORTHEAST /obj/structure/window/basic/southwest dir = SOUTHWEST /obj/structure/window/basic/southeast dir = SOUTHEAST // Reinforced /obj/structure/window/reinforced reinf = 1 icon_state = "rwindow" name = "reinforced window" /obj/structure/window/reinforced/tinted name = "tinted window" icon_state = "twindow" opacity = 1 /obj/structure/window/reinforced/tinted/frosted icon_state = "fwindow" name = "frosted window"