/obj/item/weapon/forensics/slide name = "microscope slide" desc = "A pair of thin glass panes used in the examination of samples beneath a microscope." icon_state = "slide" var/obj/item/weapon/forensics/swab/has_swab var/obj/item/weapon/sample/fibers/has_sample /obj/item/weapon/forensics/slide/attackby(var/obj/item/weapon/W, var/mob/user) if(has_swab || has_sample) user << "There is already a sample in the slide." return if(istype (W, /obj/item/weapon/forensics/swab)) has_swab = W else if(istype(W, /obj/item/weapon/sample/fibers)) has_sample = W else user << "You don't think this will fit." return user << "You insert the sample into the slide." user.unEquip(W) W.forceMove(src) update_icon() /obj/item/weapon/forensics/slide/attack_self(var/mob/user) if(has_swab || has_sample) user << "You remove \the sample from \the [src]." if(has_swab) has_swab.loc = get_turf(src) has_swab = null if(has_sample) has_sample.forceMove(get_turf(src)) has_sample = null update_icon() return /obj/item/weapon/forensics/slide/update_icon() if(!has_swab && !has_sample) icon_state = "slide" else if(has_swab) icon_state = "slideswab" else if(has_sample) icon_state = "slidefiber"