/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
w_class = 4.0
flags = 259.0
max_w_class = 3
max_combined_w_class = 20
/obj/item/weapon/storage/backpack/cultpack
name = "Trophy Rack"
desc = "A backpack and trophy rack, useful for both carrying extra gear and proudly declaring your insanity "
icon_state = "cultpack"
/obj/item/weapon/storage/trashbag
name = "trash bag"
desc = "For picking up all that trash..."
icon_state = "trashbag"
item_state = "trashbag"
w_class = 4.0
storage_slots = 20
max_w_class = 1
max_combined_w_class = 20
/*
/obj/item/weapon/storage/lbe
name = "Load Bearing Equipment"
desc = "You wear these on your thighs, they help carry heavy loads."
icon_state = "backpack" //PLACEHOLDER
w_class = 2.0
max_combined_w_class = 17
*/
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
desc = "A reasonable place to put your pills.."
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
w_class = 2.0
can_hold = list("/obj/item/weapon/reagent_containers/pill")
/obj/item/weapon/storage/dice
name = "dice pack"
desc = "Apparently this has dice in them."
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
w_class = 2.0
can_hold = list("/obj/item/weapon/dice")
/obj/item/weapon/storage/box
name = "Box"
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/box/engineer
/obj/item/weapon/storage/box/medic
name = "anesthetic box"
desc = "Full of masks and emergency anesthetic tanks."
/obj/item/weapon/storage/box/syndicate
icon_state = "box_of_doom"
/obj/item/weapon/storage/box/ert
name = "medical box"
desc = "Full of goodness."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/pillbottlebox
name = "pill bottles"
desc = "A box of pill bottles."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/blankbox
name = "blank shells"
desc = "A box containing...stuff..."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/backpack/clown
name = "clown's backpack"
desc = "The backpack made by Honk. Co."
icon_state = "clownpack"
/obj/item/weapon/storage/backpack/medic
name = "medic's backpack"
desc = "The backpack used to keep with the sterile environment."
icon_state = "medicalpack"
/obj/item/weapon/storage/backpack/medic/full
//Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic.
New()
..()
new /obj/item/weapon/reagent_containers/hypospray/ert(src)
for(var/i = 1, i <=2, i++)
new /obj/item/weapon/storage/box/ert(src)
new /obj/item/weapon/storage/box/medic(src)
new /obj/item/weapon/storage/belt/medical(src)
return
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "A very robust backpack."
icon_state = "securitypack"
/obj/item/weapon/storage/backpack/satchel
name = "Satchel"
desc = "A very robust satchel to wear on your back."
icon_state = "satchel"
/obj/item/weapon/storage/backpack/bandolier
name = "Bandolier"
desc = "A very old bandolier to wear on your back."
icon_state = "bandolier"
/obj/item/weapon/storage/backpack/industrial
name = "industrial backpack"
desc = "A tough backpack for the daily grind"
icon_state = "engiepack"
/obj/item/weapon/storage/backpack/industrial/full
name = "loaded industrial backpack"
desc = "A tough backpack for the daily grind, full of gear"
icon_state = "engiepack"
//Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes.
New()
..()
for(var/i = 1, i <=2, i++)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
G.amount = 50
G.loc = src
for(var/i = 1, i <=2, i++)
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
G.amount = 50
G.loc = src
var/obj/item/stack/sheet/r_metal/R = new /obj/item/stack/sheet/r_metal(src)
R.amount = 50
R.loc = src
var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
B1.name = "power and airlock circuit box"
B1.desc = "Bursting with repair gear"
B1.w_class = 2
for(var/i = 1, i <= 7, i++)
if(i < 4)
var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1)
P.loc = B1
if(i >= 4)
var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1)
P.loc = B1
var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src)
B2.name = "power cells and wire box"
B2.desc = "Bursting with repair gear"
B2.w_class = 2
var/color = pick("red","yellow","green","blue")
for(var/i = 1, i <= 7, i++)
if(i < 4)
var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color)
P.loc = B2
if(i >= 4)
var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2)
P.maxcharge = 15000
P.charge = 15000
P.updateicon()
P.loc = B2
return
/obj/item/weapon/storage/briefcase
name = "briefcase"
desc = "Used by the lawyer in the court room."
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
force = 8.0
throw_speed = 1
throw_range = 4
w_class = 4.0
max_w_class = 3
max_combined_w_class = 16
/obj/item/weapon/storage/disk_kit
name = "data disks"
desc = "For disks."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/disk_kit/disks
/obj/item/weapon/storage/disk_kit/disks2
/obj/item/weapon/storage/fcard_kit
name = "Fingerprint Cards"
desc = "This contains cards which are used to take fingerprints."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/firstaid
name = "First-Aid"
desc = "In case of a boo-boo."
icon_state = "firstaid"
throw_speed = 2
throw_range = 8
var/empty = 0
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
desc = "A kit for when you accidently burn yourself."
icon_state = "ointment"
item_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/regular
icon_state = "firstaid"
/obj/item/weapon/storage/syringes
name = "Syringes"
desc = "A box full of syringes."
desc = "A biohazard alert warning is printed on the box"
icon_state = "syringe"
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
desc = "Used to treat when you have a high amount of toxins in your body."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid/o2
name = "Oxygen Deprivation First Aid"
desc = "A box full of oxygenating goodies."
icon_state = "o2"
item_state = "firstaid-o2"
/obj/item/weapon/storage/flashbang_kit
name = "Flashbangs (WARNING)"
desc = "WARNING: Do not use without reading these preautions!\nThese devices are extremely dangerous and can cause blindness or deafness if used incorrectly.\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\nDO NOT USE CONTINUALLY\nOperating Directions:\n\t1. Pull detonnation pin. ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!\n\t2. Throw grenade. NEVER HOLD A LIVE FLASHBANG\n\t3. The grenade will detonste 10 seconds hafter being primed. EXCERCISE CAUTION\n\t-Never prime another grenade until after the first is detonated\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of 10 years in prison per use.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/emp_kit
name = "emp grenades"
desc = "A box with 5 emp grenades."
icon_state = "flashbang"
item_state = "syringe_kit"
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
desc = "This box contains vision correcting glasses."
icon_state = "glasses"
item_state = "syringe_kit"
/obj/item/weapon/storage/handcuff_kit
name = "Spare Handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
item_state = "syringe_kit"
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
desc = "Has so many blank IDs."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/lglo_kit
name = "Latex Gloves"
desc = "Contains white gloves."
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/injectbox
name = "DNA-Injectors"
desc = "This box contains injectors, it seems."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
desc = "Box full of tracking utensils."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/chemimp_kit
name = "Chemical Implant Kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/deathalarm_kit
name = "Death Alarm Kit"
desc = "Box of stuff used to implant death alarms."
icon_state = "implant"
item_state = "syringe_kit"
New()
..()
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
new /obj/item/weapon/implantcase/death_alarm(src)
/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very heavy."
icon = 'storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 7
w_class = 4.0
origin_tech = "combat=1"
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/weapon/storage/PCMBox
name = "spare power control modules"
desc = "A box of spare power control module circuit boards."
icon = 'storage.dmi'
icon_state = "circuit"
item_state = "syringe_kit"
/obj/item/weapon/storage/toolbox/syndicate
name = "Suspicious looking toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
origin_tech = "combat=1;syndicate=1"
force = 7.0
/obj/item/weapon/storage/book
name = "book"
icon = 'library.dmi'
icon_state ="book"
throw_speed = 1
throw_range = 5
w_class = 2.0
max_w_class = 2
max_combined_w_class = 3
storage_slots = 3
flags = FPRINT | TABLEPASS
/obj/item/weapon/storage/bible
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS
var/mob/affecting = null
var/deity_name = "Christ"
/obj/item/weapon/storage/bible/booze
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/mousetraps
name = "Pest-B-Gon Mousetraps"
desc = "WARNING: Keep out of reach of children."
icon_state = "mousetraps"
item_state = "syringe_kit"
/obj/item/weapon/storage/donkpocket_kit
name = "Donk-Pockets"
desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
icon_state = "donk_kit"
item_state = "syringe_kit"
/obj/item/weapon/storage/condimentbottles
name = "Condiment Bottles"
desc = "A box of empty condiment bottles."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/drinkingglasses
name = "Drinking Glasses"
desc = "A box of clean drinking glasses"
icon_state = "box"
item_state = "syringe_kit"