/obj/item/weapon/mining_scanner name = "ore detector" desc = "A complex device used to locate ore deep underground." icon = 'icons/obj/device.dmi' icon_state = "forensic0-old" //GET A BETTER SPRITE. item_state = "electronic" matter = list(DEFAULT_WALL_MATERIAL = 150) origin_tech = "magnets=1;engineering=1" /obj/item/weapon/mining_scanner/attack_self(mob/user as mob) user << "You begin sweeping \the [src] about, scanning for metal deposits." if(!do_after(user, 50)) return var/list/metals = list( "surface minerals" = 0, "precious metals" = 0, "nuclear fuel" = 0, "exotic matter" = 0 ) for(var/turf/T in range(2, get_turf(user))) if(!T.has_resources) continue for(var/metal in T.resources) var/ore_type switch(metal) if("silicates", "carbonaceous rock", "iron") ore_type = "surface minerals" if("gold", "silver", "diamond") ore_type = "precious metals" if("uranium") ore_type = "nuclear fuel" if("phoron", "osmium", "hydrogen") ore_type = "exotic matter" if(ore_type) metals[ore_type] += T.resources[metal] user << "\icon[src] The scanner beeps and displays a readout." for(var/ore_type in metals) var/result = "no sign" switch(metals[ore_type]) if(1 to 25) result = "trace amounts" if(26 to 75) result = "significant amounts" if(76 to INFINITY) result = "huge quantities" user << "- [result] of [ore_type]."