/obj/item/projectile/ion name = "ion bolt" icon_state = "ion" damage = 0 damage_type = BURN nodamage = 1 flag = "energy" on_hit(var/atom/target, var/blocked = 0) empulse(target, 1, 1) return 1 /obj/item/projectile/bullet/gyro name ="explosive bolt" icon_state= "bolter" damage = 50 flag = "bullet" on_hit(var/atom/target, var/blocked = 0) explosion(target, -1, 0, 2) return 1 /obj/item/projectile/temp name = "freeze beam" icon_state = "ice_2" damage = 0 damage_type = BURN nodamage = 1 flag = "energy" var/temperature = 300 on_hit(var/atom/target, var/blocked = 0)//These two could likely check temp protection on the mob if(istype(target, /mob/living)) var/mob/M = target M.bodytemperature = temperature return 1 /obj/item/projectile/meteor name = "meteor" icon = 'icons/obj/meteor.dmi' icon_state = "smallf" damage = 0 damage_type = BRUTE nodamage = 1 flag = "bullet" Bump(atom/A as mob|obj|turf|area) if(A == firer) loc = A.loc return sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits if(src)//Do not add to this if() statement, otherwise the meteor won't delete them if(A) A.meteorhit(src) playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) for(var/mob/M in range(10, src)) if(!M.stat && !istype(M, /mob/living/silicon/ai))\ shake_camera(M, 3, 1) del(src) return 1 else return 0 /obj/item/projectile/energy/floramut name = "alpha somatoray" icon_state = "energy" damage = 0 damage_type = TOX nodamage = 1 flag = "energy" on_hit(var/atom/target, var/blocked = 0) var/mob/living/M = target // if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays. if(ishuman(target) && (PLANT in M.mutations)) //Plantmen possibly get mutated and damaged by the rays. if(prob(15)) M.apply_effect((rand(30,80)),IRRADIATE) M.Weaken(5) for (var/mob/V in viewers(src)) V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2) if(prob(35)) // for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan // V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2) if(prob(80)) randmutb(M) domutcheck(M,null) else randmutg(M) domutcheck(M,null) else M.adjustFireLoss(rand(5,15)) M.show_message("\red The radiation beam singes you!") // for (var/mob/V in viewers(src)) // V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2) else if(istype(target, /mob/living/carbon/)) // for (var/mob/V in viewers(src)) // V.show_message("The radiation beam dissipates harmlessly through [M]", 3) M.show_message("\blue The radiation beam dissipates harmlessly through your body.") else return 1 /obj/item/projectile/energy/florayield name = "beta somatoray" icon_state = "energy2" damage = 0 damage_type = TOX nodamage = 1 flag = "energy" on_hit(var/atom/target, var/blocked = 0) var/mob/M = target // if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat. if(ishuman(target) && (PLANT in M.mutations)) //These rays make plantmen fat. if(M.nutrition < 500) //sanity check M.nutrition += 30 else if (istype(target, /mob/living/carbon/)) M.show_message("\blue The radiation beam dissipates harmlessly through your body.") else return 1 /obj/item/projectile/beam/mindflayer name = "flayer ray" on_hit(var/atom/target, var/blocked = 0) if(ishuman(target)) var/mob/living/carbon/human/M = target M.adjustBrainLoss(20) M.hallucination += 20