// You might be wondering why this isn't client level. If focus is null, we don't want you to move. // Only way to do that is to tie the behavior into the focus's keyLoop(). // THE TRADITIONAL STYLE FROM /TG (modified) /atom/movable/keyLoop(client/user) // Bail out if the user is holding the "face direction" key (Maybe?) // TODO - I think this breaks non-hotkeys WASD movement, so maybe adopt the /tg solution) if(user.mod_keys_held & CTRL_KEY) return var/must_call_move = FALSE var/movement_dir = MOVEMENT_KEYS_TO_DIR(user.move_keys_held) if(user.next_move_dir_add) must_call_move = TRUE // So that next_move_dir_add gets cleared if its time. movement_dir |= user.next_move_dir_add if(user.next_move_dir_sub) DEBUG_INPUT("[(user.next_move_dir_sub & movement_dir) ? "Actually" : "Want to"] subtract [dirs2text(user.next_move_dir_sub)] from [dirs2text(movement_dir)]") must_call_move = TRUE // So that next_move_dir_sub gets cleared if its time. movement_dir &= ~user.next_move_dir_sub // Sanity checks in case you hold left and right and up to make sure you only go up if((movement_dir & (NORTH|SOUTH)) == (NORTH|SOUTH)) movement_dir &= ~(NORTH|SOUTH) if((movement_dir & (EAST|WEST)) == (EAST|WEST)) movement_dir &= ~(EAST|WEST) #ifdef CARDINAL_INPUT_ONLY if(movement_dir & user.last_move_dir_pressed) movement_dir = user.last_move_dir_pressed else if (movement_dir == NORTHEAST || movement_dir == NORTHWEST) DEBUG_INPUT("overriding to NORTH: movement_dir=[dirs2text(movement_dir)] last=[dirs2text(user.last_move_dir_pressed)]") movement_dir = NORTH else if (movement_dir == SOUTHEAST || movement_dir == SOUTHWEST) DEBUG_INPUT("overriding to SOUTH: movement_dir=[dirs2text(movement_dir)] last=[dirs2text(user.last_move_dir_pressed)]") movement_dir = SOUTH #endif // Compensate for client camera spinning (client.dir) so our movement still makes sense I guess. if(movement_dir) // Only compensate if non-zero, as byond will auto-fill dir otherwise movement_dir = turn(movement_dir, -dir2angle(user.dir)) // Move, but only if we actually are planing to move, or we need to clear the next move vars if(movement_dir || must_call_move) user.Move(get_step(src, movement_dir), movement_dir)