//Procedures in this file: Brain-stem reattachment surgery. ////////////////////////////////////////////////////////////////////// // BRAINSTEM SURGERY // ////////////////////////////////////////////////////////////////////// /datum/surgery_step/brainstem surgery_name = "Brainstem" priority = 2 req_open = 1 can_infect = 1 /datum/surgery_step/brainstem/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) if (!affected || (affected.robotic >= ORGAN_ROBOT) || !(affected.open >= 3)) return 0 if(coverage_check(user, target, affected, tool)) return 0 return target_zone == BP_HEAD ///////////////////////////// // Blood Vessel Mending ///////////////////////////// /datum/surgery_step/brainstem/mend_vessels surgery_name = "Mend Vessels" priority = 1 allowed_tools = list( /obj/item/weapon/surgical/FixOVein = 100, /obj/item/stack/cable_coil = 40, /obj/item/device/assembly/mousetrap = 5) min_duration = 80 max_duration = 100 /datum/surgery_step/brainstem/mend_vessels/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 0 /datum/surgery_step/brainstem/mend_vessels/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to mend the blood vessels on [target]'s brainstem with \the [tool].", \ "You start to mend the blood vessels on [target]'s brainstem with \the [tool].") user.balloon_alert_visible("Starts mending blood vessels on [target]'s brainstem", "Mending blood vessels on the brainstem.") // CHOMPEdit ..() /datum/surgery_step/brainstem/mend_vessels/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] has mended the blood vessels on [target]'s brainstem with \the [tool]." , \ " You have mended the blood vessels on [target]'s brainstem with \the [tool].",) user.balloon_alert_visible("Mended the blood vessels on [target]'s brainstem", "Mended the blood vessels on the brainstem.") // CHOMPEdit target.op_stage.brainstem = 1 /datum/surgery_step/brainstem/mend_vessels/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, tearing at [target]'s brainstem with \the [tool]!" , \ "Your hand slips, tearing at [target]'s brainstem with \the [tool]!" ) user.balloon_alert_visible("Slips, tearing at [target]'s brainstem", "Your hand slips, tearing at the brainstem") // CHOMPEdit affected.createwound(PIERCE, 10) target.AdjustParalysis(10) ///////////////////////////// // Bone Drilling ///////////////////////////// /datum/surgery_step/brainstem/drill_vertebrae surgery_name = "Drill Vertebrae" priority = 3 //Do this instead of expanding the skull cavity allowed_tools = list( /obj/item/weapon/surgical/surgicaldrill = 100, /obj/item/weapon/melee/changeling/arm_blade = 15, /obj/item/weapon/pickaxe = 5 ) allowed_procs = list(IS_SCREWDRIVER = 75) min_duration = 200 //Very. Very. Carefully. max_duration = 200 //CHOMPedit /datum/surgery_step/brainstem/drill_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 1 /datum/surgery_step/brainstem/drill_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to drill around [target]'s brainstem with \the [tool].", \ "You start to drill around [target]'s brainstem with \the [tool].") user.balloon_alert_visible("Starts drilling around [target]'s brainstem", "Drilling around the brainstem") // CHOMPEdit ..() /datum/surgery_step/brainstem/drill_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] has drilled around [target]'s brainstem with \the [tool]." , \ " You have drilled around [target]'s brainstem with \the [tool].",) user.balloon_alert_visible("Drilled around [target]'s brainstem", "Drilled around the brainstem") // CHOMPEdit target.AdjustParalysis(10) //We're getting Invasive here. This only ticks down when the person is alive, so it's a good side-effect for this step. Rattling the braincase with a drill is not optimal. target.op_stage.brainstem = 2 affected.fracture() //Does not apply damage, simply breaks it if it wasn't already. Doesn't stop a defib on its own. /datum/surgery_step/brainstem/drill_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, shredding [target]'s brainstem with \the [tool]!" , \ "Your hand slips, shredding [target]'s brainstem with \the [tool]!" ) user.balloon_alert_visible("Slips, shredding [target]'s brainstem", "Your hand slips, shredding the brainstem.") // CHOMPEdit affected.createwound(PIERCE, 10) target.AdjustParalysis(15) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(5,10)) ///////////////////////////// // Bone Cleaning ///////////////////////////// /datum/surgery_step/brainstem/clean_chips surgery_name = "Remove Bone Chips" priority = 3 //Do this instead of picking around for implants. allowed_tools = list( /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/melee/changeling/claw = 40) //Surprisingly, claws are kind of okay at picking things out. allowed_procs = list(IS_WIRECUTTER = 60) min_duration = 90 max_duration = 120 /datum/surgery_step/brainstem/clean_chips/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 2 /datum/surgery_step/brainstem/clean_chips/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to pick around [target]'s brainstem for bone chips with \the [tool].", \ "You start to pick around [target]'s brainstem for bone chips with \the [tool].") user.balloon_alert_visible("Starts to pick around [target]'s brainstem for bone chips.", "Picking around the brainstem for bone chips.") // CHOMPEdit ..() /datum/surgery_step/brainstem/clean_chips/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] has cleaned around [target]'s brainstem with \the [tool]." , \ " You have cleaned around [target]'s brainstem with \the [tool].",) user.balloon_alert_visible("Cleaned around [target]'s brainstem") // CHOMPEdit target.AdjustParalysis(10) //Still invasive. target.op_stage.brainstem = 3 /datum/surgery_step/brainstem/clean_chips/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!" , \ "Your hand slips, gouging [target]'s brainstem with \the [tool]!" ) user.balloon_alert_visible("Slips, gouging [target]'s brainstem", "Your hand slips, gouging the brainstem") // CHOMPEdit affected.createwound(CUT, 5) target.AdjustParalysis(10) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) //If there's more than one... O.take_damage(rand(1,10)) ///////////////////////////// // Spinal Cord Repair ///////////////////////////// /datum/surgery_step/brainstem/mend_cord surgery_name = "Mend Spinal Cord" priority = 1 //Do this after IB. allowed_tools = list( /obj/item/weapon/surgical/FixOVein = 100, /obj/item/stack/nanopaste = 50, /obj/item/stack/cable_coil = 40, /obj/item/device/assembly/mousetrap = 5) min_duration = 100 max_duration = 100 //CHOMPedit /datum/surgery_step/brainstem/mend_cord/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 3 /datum/surgery_step/brainstem/mend_cord/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to fuse [target]'s spinal cord with \the [tool].", \ "You start to fuse [target]'s spinal cord with \the [tool].") user.balloon_alert_visible("Starts fusing [target]'s spinal cord", "Fusing the spinal cord") // CHOMPEdit ..() /datum/surgery_step/brainstem/mend_cord/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] has fused [target]'s spinal cord with \the [tool]." , \ " You have fused [target]'s spinal cord with \the [tool].",) user.balloon_alert_visible("Fused [target]'s spinal cord", "Fused the spinal cord") // CHOMPEdit target.op_stage.brainstem = 4 target.AdjustParalysis(5) target.add_modifier(/datum/modifier/franken_sickness, 20 MINUTES) /datum/surgery_step/brainstem/mend_cord/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!" , \ "Your hand slips, tearing at [target]'s spinal cord with \the [tool]!" ) user.balloon_alert_visible("Slips, tearing [target]'s spinal cord", "Your hand slips, tearing at the spinal cord") // CHOMPEdit affected.createwound(PIERCE, 5) target.AdjustParalysis(20) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(5,15)) //Down to the wire. Or rather, the cord. ///////////////////////////// // Vertebrae repair ///////////////////////////// /datum/surgery_step/brainstem/mend_vertebrae surgery_name = "Mend Vertebrae" priority = 3 //Do this instead of fixing bones. allowed_tools = list( /obj/item/weapon/surgical/bonegel = 100, /obj/item/stack/nanopaste = 50, /obj/item/weapon/tape_roll = 5) min_duration = 100 max_duration = 100 //CHOMPedit /datum/surgery_step/brainstem/mend_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 4 /datum/surgery_step/brainstem/mend_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to mend [target]'s opened vertebrae with \the [tool].", \ "You start to mend [target]'s opened vertebrae with \the [tool].") user.balloon_alert_visible("Starts mending [target]'s opened vertebrae", "Mending opened vertebrae") // CHOMPEdit ..() /datum/surgery_step/brainstem/mend_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] has mended [target]'s vertebrae with \the [tool]." , \ " You have mended [target]'s vertebrae with \the [tool].",) user.balloon_alert_visible("Mended [target]'s vertebrae", "Mended the vertebrae") // CHOMPEdit target.can_defib = 1 target.op_stage.brainstem = 5 /datum/surgery_step/brainstem/mend_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!" , \ "Your hand slips, tearing at [target]'s spinal cord with \the [tool]!" ) user.balloon_alert_visible("Slips, tearing at [target]'s spinal cord", "Your hand slips, tearing at the spinal cord") // CHOMPEdit affected.createwound(PIERCE, 5) target.AdjustParalysis(15) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(1,10)) ///////////////////////////// // Realign tissues ///////////////////////////// /datum/surgery_step/brainstem/realign_tissue surgery_name = "Realign Tissue" priority = 3 //Do this instead of searching for objects in the skull. allowed_tools = list( /obj/item/weapon/surgical/hemostat = 100, /obj/item/weapon/melee/changeling/claw = 20) //Claws. Good for digging, not so much for moving. allowed_procs = list(IS_WIRECUTTER = 60) min_duration = 90 max_duration = 120 /datum/surgery_step/brainstem/realign_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 5 /datum/surgery_step/brainstem/realign_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts to realign the tissues in [target]'s skull with \the [tool].", \ "You start to realign the tissues in [target]'s skull with \the [tool].") user.balloon_alert_visible("Starts to realign the tissues in [target]'s skull", "Realigning the tissues in the skull") // CHOMPEdit ..() /datum/surgery_step/brainstem/realign_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] has realigned the tissues in [target]'s skull back into place with \the [tool]." , \ " You have realigned the tissues in [target]'s skull back into place with \the [tool].",) user.balloon_alert_visible("Realigned the tissues in [target]'s skull back in place", "Realigned the tissues in the skull back into place") // CHOMPEdit target.AdjustParalysis(5) //I n v a s i v e target.op_stage.brainstem = 0 //The cycle begins anew. /datum/surgery_step/brainstem/realign_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!" , \ "Your hand slips, gouging [target]'s brainstem with \the [tool]!") user.balloon_alert_visible("Slips, gounging at [target]'s brainstem", "Your hand slips, gouging at the brainstem") // CHOMPEdit affected.createwound(CUT, 5) target.AdjustParalysis(30) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(1,10))