/obj/random/organ name = "Random Organ" desc = "An amalgamate of meaty things" icon_state = "brain2" /obj/random/organ/item_to_spawn() return pick(prob(1500);/obj/random/meat, prob(20);/obj/item/organ/internal/brain, prob(20);/obj/item/organ/internal/brain/unathi, prob(20);/obj/item/organ/internal/brain/xeno, prob(20);/obj/item/organ/internal/eyes, prob(20);/obj/item/organ/internal/appendix, prob(20);/obj/item/organ/internal/heart, prob(20);/obj/item/organ/internal/intestine, prob(20);/obj/item/organ/internal/intestine/xeno, prob(20);/obj/item/organ/internal/kidneys, prob(20);/obj/item/organ/internal/kidneys/vox, prob(20);/obj/item/organ/internal/liver, prob(20);/obj/item/organ/internal/liver/unathi, prob(20);/obj/item/organ/internal/liver/vox, prob(20);/obj/item/organ/internal/lungs, prob(20);/obj/item/organ/internal/lungs/unathi, prob(20);/obj/item/organ/internal/lungs/vox, prob(20);/obj/item/organ/internal/spleen, prob(20);/obj/item/organ/internal/spleen/skrell, prob(20);/obj/item/organ/internal/stomach, prob(20);/obj/item/organ/internal/stomach/unathi, prob(20);/obj/item/organ/internal/stomach/xeno, prob(20);/obj/item/organ/internal/voicebox, prob(20);/obj/item/organ/internal/voicebox/skrell, prob(10);/obj/item/organ/internal/brain/replicant, prob(10);/obj/item/organ/internal/eyes/replicant, prob(10);/obj/item/organ/internal/heart/replicant, prob(10);/obj/item/organ/internal/kidneys/replicant, prob(10);/obj/item/organ/internal/liver/replicant, prob(10);/obj/item/organ/internal/lungs/replicant, prob(10);/obj/item/organ/internal/voicebox/replicant, prob(10);/obj/item/organ/internal/xenos/plasmavessel/replicant, prob(5);/obj/item/organ/internal/xenos/acidgland/replicant, prob(5);/obj/item/organ/internal/xenos/resinspinner/replicant, prob(5);/obj/item/organ/internal/immunehub/replicant, prob(5);/obj/item/organ/internal/metamorphgland/replicant, prob(5);/obj/item/organ/internal/heart/replicant/rage, prob(5);/obj/item/organ/internal/lungs/replicant/mending) /obj/random/vendorsnack name = "random snack vending machine" desc = "This is a random snack vending machine" icon = 'icons/obj/vending.dmi' icon_state = "generic" /obj/random/vendorsnack/item_to_spawn() return pick(/obj/random/vendordrink, /obj/random/vendorfood, /obj/machinery/vending/hotfood, /obj/machinery/vending/sovietvend, /obj/machinery/vending/fooddessert, /obj/machinery/vending/radren)