// Unique areas were requested for each superpose map for future use. The plain superpose area is for future varedits to all superpose submaps. /area/survivalpod/superpose requires_power = TRUE /area/survivalpod/superpose/CrashedInfestedShip /area/survivalpod/superpose/CrashedQurantineShip /area/survivalpod/superpose/CultShip /area/survivalpod/superpose/DemonPool requires_power = FALSE /area/survivalpod/superpose/Dinner /area/survivalpod/superpose/ExplorerHome /area/survivalpod/superpose/Farm /area/survivalpod/superpose/FieldLab /area/survivalpod/superpose/HellCave /area/survivalpod/superpose/HydroCave /area/survivalpod/superpose/LargeAlienShip /area/survivalpod/superpose/LoneHome /area/survivalpod/superpose/MechFabShip /area/survivalpod/superpose/MechStorageFab /area/survivalpod/superpose/MercShip /area/survivalpod/superpose/MethLab /area/survivalpod/superpose/OldHotel /area/survivalpod/superpose/ScienceShip /area/survivalpod/superpose/SmallCombatShip /area/survivalpod/superpose/SurvivalBarracks requires_power = FALSE /area/survivalpod/superpose/SurvivalCargo requires_power = FALSE /area/survivalpod/superpose/SurvivalDIY_11x11 /area/survivalpod/superpose/SurvivalDIY_7x7 /area/survivalpod/superpose/SurvivalDIY_9x9 /area/survivalpod/superpose/SurvivalDinner requires_power = FALSE /area/survivalpod/superpose/SurvivalEngineering requires_power = FALSE /area/survivalpod/superpose/SurvivalHome requires_power = FALSE /area/survivalpod/superpose/SurvivalHydro requires_power = FALSE /area/survivalpod/superpose/SurvivalJanitor requires_power = FALSE /area/survivalpod/superpose/SurvivalLeisure requires_power = FALSE /area/survivalpod/superpose/SurvivalLuxuryBar requires_power = FALSE /area/survivalpod/superpose/SurvivalLuxuryHome requires_power = FALSE /area/survivalpod/superpose/SurvivalMedical requires_power = FALSE /area/survivalpod/superpose/SurvivalPool requires_power = FALSE /area/survivalpod/superpose/SurvivalQuarters requires_power = FALSE /area/survivalpod/superpose/SurvivalScience requires_power = FALSE /area/survivalpod/superpose/SurvivalSecurity requires_power = FALSE /area/survivalpod/superpose/TinyCombatShip /area/survivalpod/superpose/TradingShip /area/survivalpod/superpose/WoodenCamp /area/survivalpod/superpose/AnimalHospital /area/survivalpod/superpose/RestaurationBar requires_power = FALSE /area/survivalpod/superpose/BroadcastingPod /area/survivalpod/superpose/DemonPoolV2 requires_power = FALSE /area/survivalpod/superpose/PirateShip /area/survivalpod/superpose/SurvivalHomeV2 requires_power = FALSE /area/survivalpod/superpose/SurvivalMechFab requires_power = FALSE /area/survivalpod/superpose/SurvivalMethLab requires_power = FALSE /area/survivalpod/superpose/SurvivalScienceV2 requires_power = FALSE /area/survivalpod/superpose/SurvivalSecurityV2 requires_power = FALSE /area/survivalpod/superpose/HillOutpost /area/survivalpod/superpose/PizzaParlor /area/survivalpod/superpose/GrandLibrary /obj/item/device/survivalcapsule/superpose name = "superposed surfluid shelter capsule" desc = "A proprietary hyperstructure of many three-dimensional spaces superposed around a supermatter nano crystal; use a pen to reach the reset button. There's a license for use printed on the bottom." description_info = "The capsule contains pockets of compressed space in a super position stabilized by a miniscule supermatter crystal. \ NanoTrasen stresses the safety of this model over previous prototypes but assumes no liability for sub-kiloton explosions." template_id = null var/list/template_ids = list() var/pod_initialized = FALSE // Override since the parent proc has a sanity check to delete the capsule if no template is found, which doesn't exactly work with this item considering examining calls this proc. /obj/item/device/survivalcapsule/superpose/get_template() if(template) return template = SSmapping.shelter_templates[template_id] if(!template) template = null /obj/item/device/survivalcapsule/superpose/attack_self() if(!pod_initialized) // Populate list after round start as map templates might not exist when this item is created. for(var/datum/map_template/shelter/superpose/shelter_type as anything in subtypesof(/datum/map_template/shelter)) if(!(initial(shelter_type.mappath)) || !(initial(shelter_type.superpose))) // Limits map templates to those marked for the superpose capsule. continue template_ids += initial(shelter_type.shelter_id) pod_initialized = TRUE if(!template_id) var/answer = tgui_input_list(usr, "Which template would you like to load?","Available Templates", template_ids) if(!answer) return else src.template_id = answer return // Return here or the pod will activate as soon as a selection is made. // Now we call super to run the rest of the parent proc since the choice has been handled. ..() // Allows resetting the capsule if the wrong template is chosen. /obj/item/device/survivalcapsule/superpose/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/pen) && !used) template_id = null template = null // Important to reset both, otherwise the template cannot be reset once the pod has been deployed. to_chat(user, "You reset the pod's selection.") ..()