/obj/item/projectile/bullet damage = 25 //seems many bullets use this vaule for some reason /obj/item/projectile/bullet/pistol damage = 10 /obj/item/projectile/bullet/pistol/ap damage = 5 armor_penetration = 30 /obj/item/projectile/bullet/pistol/hp damage = 15 armor_penetration = -50 /obj/item/projectile/bullet/pistol/medium damage = 15 /obj/item/projectile/bullet/pistol/medium/ap damage = 10 armor_penetration = 15 /obj/item/projectile/bullet/pistol/medium/hp damage = 20 armor_penetration = -50 /obj/item/projectile/bullet/pistol/strong damage = 30 /obj/item/projectile/bullet/pistol/rubber/strong damage = 10 agony = 60 /obj/item/projectile/bullet/pistol/rubber damage = 5 agony = 40 embed_chance = 0 /obj/item/projectile/bullet/shotgun damage = 30 armor_penetration = 40 /obj/item/projectile/bullet/shotgun/beanbag damage = 5 agony = 60 embed_chance = 0 /obj/item/projectile/bullet/pellet/shotgun damage = 6 pellets = 6 range_step = 1 spread_step = 10 /obj/item/projectile/bullet/pellet/shotgun/flak damage = 2 range_step = 2 spread_step = 30 armor_penetration = 10 /obj/item/projectile/bullet/shotgun/ion damage = 15 /* "Rifle" rounds */ /obj/item/projectile/bullet/rifle armor_penetration = 15 penetrating = 1 /obj/item/projectile/bullet/rifle/a762 damage = 25 /obj/item/projectile/bullet/rifle/a762/sniper hitscan = 1 /obj/item/projectile/bullet/rifle/a762/ap damage = 20 armor_penetration = 50 /obj/item/projectile/bullet/rifle/a762/hp damage = 30 armor_penetration = -50 penetrating = 0 /obj/item/projectile/bullet/rifle/a762/hunter damage = 10 SA_bonus_damage = 30 /obj/item/projectile/bullet/rifle/a545 damage = 20 /obj/item/projectile/bullet/rifle/a545/ap damage = 15 armor_penetration = 50 /obj/item/projectile/bullet/rifle/a545/hp damage = 30 armor_penetration = -50 penetrating = 0 /obj/item/projectile/bullet/rifle/a545/hunter damage = 5 SA_bonus_damage = 25 /obj/item/projectile/bullet/rifle/a145 damage = 60 stun = 3 weaken = 3 penetrating = 5 armor_penetration = 80 /obj/item/projectile/bullet/rifle/a145/highvel damage = 20 stun = 3 weaken = 3 penetrating = 20 armor_penetration = 90 /obj/item/projectile/bullet/rifle/a44rifle damage = 30 /obj/item/projectile/bullet/pellet damage = 10 /obj/item/projectile/bullet/pellet/fragment damage = 5 muzzle_type = null /obj/item/projectile/bullet/pellet/fragment/strong damage = 7