/obj/item/projectile/energy/fireball name = "fireball" icon_state = "fireball2" damage = 15 damage_type = BURN check_armour = "bomb" armor_penetration = 25 // It's a great ball of fire. combustion = TRUE /obj/item/projectile/energy/fireball/on_hit(var/atom/target, var/blocked = 0) new /obj/effect/explosion(get_turf(target)) explosion(target, -1, 0, 2) ..() /obj/item/projectile/energy/fireball/on_impact(var/atom/target) new /obj/effect/explosion(get_turf(target)) explosion(target, -1, 0, 2) ..()