//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/structure/closet/crate name = "crate" desc = "A rectangular steel crate." icon = 'icons/obj/closets/bases/crate.dmi' closet_appearance = /decl/closet_appearance/crate climbable = 1 var/points_per_crate = 5 var/rigged = 0 /obj/structure/closet/crate/can_open() return 1 /obj/structure/closet/crate/can_close() return 1 /obj/structure/closet/crate/open() if(src.opened) return 0 if(!src.can_open()) return 0 if(rigged && locate(/obj/item/device/radio/electropack) in src) if(isliving(usr)) var/mob/living/L = usr if(L.electrocute_act(17, src)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() if(usr.stunned) return 2 playsound(src, 'sound/machines/click.ogg', 15, 1, -3) for(var/obj/O in src) O.forceMove(get_turf(src)) src.opened = 1 if(climbable) structure_shaken() update_icon() return 1 /obj/structure/closet/crate/close() if(!src.opened) return 0 if(!src.can_close()) return 0 playsound(src, 'sound/machines/click.ogg', 15, 1, -3) var/itemcount = 0 for(var/obj/O in get_turf(src)) if(itemcount >= storage_capacity) break if(O.density || O.anchored || istype(O,/obj/structure/closet)) continue if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs. var/obj/structure/bed/B = O if(B.has_buckled_mobs()) continue O.forceMove(src) itemcount++ src.opened = 0 update_icon() return 1 /obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob) if(opened) if(isrobot(user)) return if(W.loc != user) // This should stop mounted modules ending up outside the module. return user.drop_item() if(W) W.forceMove(src.loc) else if(istype(W, /obj/item/weapon/packageWrap)) return else if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if(rigged) to_chat(user, "[src] is already rigged!") return if (C.use(1)) to_chat(user , "You rig [src].") rigged = 1 return else if(istype(W, /obj/item/device/radio/electropack)) if(rigged) to_chat(user , "You attach [W] to [src].") user.drop_item() W.forceMove(src) return else if(W.is_wirecutter()) if(rigged) to_chat(user , "You cut away the wiring.") playsound(src, W.usesound, 100, 1) rigged = 0 return else return attack_hand(user) /obj/structure/closet/crate/ex_act(severity) switch(severity) if(1.0) for(var/obj/O in src.contents) qdel(O) qdel(src) return if(2.0) for(var/obj/O in src.contents) if(prob(50)) qdel(O) qdel(src) return if(3.0) if (prob(50)) qdel(src) return else return /obj/structure/closet/crate/secure desc = "A secure crate." name = "Secure crate" closet_appearance = /decl/closet_appearance/crate/secure var/broken = 0 var/locked = 1 /obj/structure/closet/crate/secure/can_open() return !locked /obj/structure/closet/crate/secure/update_icon() if(opened) icon_state = "open" else if(broken) icon_state = "closed_emagged[sealed ? "_welded" : ""]" else if(locked) icon_state = "closed_locked[sealed ? "_welded" : ""]" else icon_state = "closed_unlocked[sealed ? "_welded" : ""]" /obj/structure/closet/crate/secure/proc/togglelock(mob/user as mob) if(src.opened) to_chat(user, "Close the crate first.") return if(src.broken) to_chat(user, "The crate appears to be broken.") return if(src.allowed(user)) set_locked(!locked, user) else to_chat(user, "Access Denied") /obj/structure/closet/crate/secure/proc/set_locked(var/newlocked, mob/user = null) if(locked == newlocked) return locked = newlocked if(user) for(var/mob/O in viewers(user, 3)) O.show_message( "The crate has been [locked ? null : "un"]locked by [user].", 1) update_icon() /obj/structure/closet/crate/secure/verb/verb_togglelock() set src in oview(1) // One square distance set category = "Object" set name = "Toggle Lock" if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain return if(ishuman(usr) || isrobot(usr)) src.add_fingerprint(usr) src.togglelock(usr) else to_chat(usr, "This mob type can't use this verb.") /obj/structure/closet/crate/secure/attack_hand(mob/user as mob) src.add_fingerprint(user) if(locked) src.togglelock(user) else src.toggle(user) /obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob) if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/tool/wirecutters))) return ..() if(istype(W, /obj/item/weapon/melee/energy/blade)) emag_act(INFINITY, user) if(!opened) src.togglelock(user) return return ..() /obj/structure/closet/crate/secure/emag_act(var/remaining_charges, var/mob/user) if(!broken) playsound(src, "sparks", 60, 1) locked = 0 broken = 1 to_chat(user, "You unlock \the [src].") update_icon() return 1 /obj/structure/closet/crate/secure/emp_act(severity) for(var/obj/O in src) O.emp_act(severity) if(!broken && !opened && prob(50/severity)) if(!locked) locked = 1 else playsound(src, 'sound/effects/sparks4.ogg', 75, 1) locked = 0 if(!opened && prob(20/severity)) if(!locked) open() else req_access = list() req_access += pick(get_all_station_access()) update_icon() ..() /obj/structure/closet/crate/plastic name = "plastic crate" desc = "A rectangular plastic crate." closet_appearance = /decl/closet_appearance/crate/plastic points_per_crate = 1 //5 crates per ordered crate, +5 for the crate it comes in. /obj/structure/closet/crate/internals name = "internals crate" desc = "A internals crate." /obj/structure/closet/crate/trashcart name = "trash cart" desc = "A heavy, metal trashcart with wheels." closet_appearance = /decl/closet_appearance/cart/trash /*these aren't needed anymore /obj/structure/closet/crate/hat desc = "A crate filled with Valuable Collector's Hats!." name = "Hat Crate" /obj/structure/closet/crate/contraband name = "Poster crate" desc = "A random assortment of posters manufactured by providers NOT listed under NanoTrasen's whitelist." */ /obj/structure/closet/crate/medical name = "medical crate" desc = "A medical crate." closet_appearance = /decl/closet_appearance/crate/medical /obj/structure/closet/crate/rcd name = "\improper RCD crate" desc = "A crate with rapid construction device." starts_with = list( /obj/item/weapon/rcd_ammo = 3, /obj/item/weapon/rcd) /obj/structure/closet/crate/solar name = "solar pack crate" starts_with = list( /obj/item/solar_assembly = 21, /obj/item/weapon/circuitboard/solar_control, /obj/item/weapon/tracker_electronics, /obj/item/weapon/paper/solar) /obj/structure/closet/crate/cooper name = "Cooper's Stache" starts_with = list( /obj/item/weapon/reagent_containers/food/snacks/cheesewedge = 6, /obj/item/stack/material/gold = 1) /obj/structure/closet/crate/freezer name = "freezer" desc = "A freezer." closet_appearance = /decl/closet_appearance/crate/freezer var/target_temp = T0C - 40 var/cooling_power = 40 /obj/structure/closet/crate/freezer/return_air() var/datum/gas_mixture/gas = (..()) if(!gas) return null var/datum/gas_mixture/newgas = new/datum/gas_mixture() newgas.copy_from(gas) if(newgas.temperature <= target_temp) return if((newgas.temperature - cooling_power) > target_temp) newgas.temperature -= cooling_power else newgas.temperature = target_temp return newgas /obj/structure/closet/crate/freezer/Entered(var/atom/movable/AM) if(istype(AM, /obj/item/organ)) var/obj/item/organ/O = AM O.preserved = 1 for(var/obj/item/organ/organ in O) organ.preserved = 1 ..() /obj/structure/closet/crate/freezer/Exited(var/atom/movable/AM) if(istype(AM, /obj/item/organ)) var/obj/item/organ/O = AM O.preserved = 0 for(var/obj/item/organ/organ in O) organ.preserved = 0 ..() /obj/structure/closet/crate/freezer/rations //Fpr use in the escape shuttle name = "emergency rations" desc = "A crate of emergency rations." starts_with = list( /obj/random/mre = 6) /obj/structure/closet/crate/freezer/meat //Fpr use in the escape shuttle name = "Bonfire storage" desc = "A crate of emergency rations." starts_with = list( /obj/item/weapon/reagent_containers/food/snacks/meat = 6) /obj/structure/closet/crate/bin name = "large bin" desc = "A large bin." closet_appearance = null icon = 'icons/obj/closets/largebin.dmi' /obj/structure/closet/crate/radiation name = "radioactive gear crate" desc = "A crate with a radiation sign on it." closet_appearance = /decl/closet_appearance/crate/radiation starts_with = list( /obj/item/clothing/suit/radiation = 4, /obj/item/clothing/head/radiation = 4) /obj/structure/closet/crate/secure/weapon name = "weapons crate" desc = "A secure weapons crate." closet_appearance = /decl/closet_appearance/crate/secure/weapon /obj/structure/closet/crate/secure/hedberg name = "weapons crate" desc = "A secure weapons crate stamped with the logo of Hedberg-Hammarstrom." closet_appearance = /decl/closet_appearance/crate/secure/hedberg /obj/structure/closet/crate/secure/gilthari name = "weapons crate" desc = "A secure weapons crate embossed with the logo of Gilthari Exports." closet_appearance = /decl/closet_appearance/crate/secure/gilthari /obj/structure/closet/crate/secure/ward name = "weapons crate" desc = "A secure weapons crate decaled with the logo of Ward-Takahashi." closet_appearance = /decl/closet_appearance/crate/secure/ward /obj/structure/closet/crate/secure/heph name = "weapons crate" desc = "A secure weapons crate marked with the logo of Hephaestus Industries." closet_appearance = /decl/closet_appearance/crate/secure/heph /obj/structure/closet/crate/secure/lawson name = "weapons crate" desc = "A secure weapons crate marked with the logo of Lawson Arms." closet_appearance = /decl/closet_appearance/crate/secure/lawson /obj/structure/closet/crate/secure/phoron name = "phoron crate" desc = "A secure phoron crate." closet_appearance = /decl/closet_appearance/crate/secure/hazard /obj/structure/closet/crate/secure/gear name = "gear crate" desc = "A secure gear crate." closet_appearance = /decl/closet_appearance/crate/secure/weapon /obj/structure/closet/crate/secure/hydrosec name = "secure hydroponics crate" desc = "A crate with a lock on it, painted in the scheme of the station's botanists." closet_appearance = /decl/closet_appearance/crate/secure/hydroponics /obj/structure/closet/crate/secure/engineering desc = "A crate with a lock on it, painted in the scheme of the station's engineers." name = "secure engineering crate" /obj/structure/closet/crate/secure/science name = "secure science crate" desc = "A crate with a lock on it, painted in the scheme of the station's scientists." /obj/structure/closet/crate/secure/bin name = "secure bin" desc = "A secure bin." /obj/structure/closet/crate/large name = "large crate" desc = "A hefty metal crate." icon = 'icons/obj/closets/bases/large_crate.dmi' closet_appearance = /decl/closet_appearance/large_crate /obj/structure/closet/crate/large/close() . = ..() if (.)//we can hold up to one large item var/found = 0 for(var/obj/structure/S in src.loc) if(S == src) continue if(!S.anchored) found = 1 S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) M.forceMove(src) break return /obj/structure/closet/crate/secure/large name = "large crate" desc = "A hefty metal crate with an electronic locking system." icon = 'icons/obj/closets/bases/large_crate.dmi' closet_appearance = /decl/closet_appearance/large_crate/secure /obj/structure/closet/crate/secure/large/close() . = ..() if (.)//we can hold up to one large item var/found = 0 for(var/obj/structure/S in src.loc) if(S == src) continue if(!S.anchored) found = 1 S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) M.forceMove(src) break return //fluff variant /obj/structure/closet/crate/secure/large/reinforced desc = "A hefty, reinforced metal crate with an electronic locking system." /obj/structure/closet/crate/engineering name = "engineering crate" /obj/structure/closet/crate/engineering/electrical /obj/structure/closet/crate/science name = "science crate" /obj/structure/closet/crate/hydroponics name = "hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." closet_appearance = /decl/closet_appearance/crate/hydroponics /obj/structure/closet/crate/hydroponics/prespawned starts_with = list( /obj/item/weapon/reagent_containers/spray/plantbgone = 2, /obj/item/weapon/material/minihoe)