// Stuff worn on the ears. Items here go in the "ears" sort_category but they must not use // the slot_r_ear or slot_l_ear as the slot, or else players will spawn with no headset. /datum/gear/ears display_name = "earmuffs" path = /obj/item/clothing/ears/earmuffs sort_category = "Earwear" /datum/gear/ears/headphones display_name = "headphones" path = /obj/item/clothing/ears/earmuffs/headphones /datum/gear/ears/circuitry display_name = "earwear, circuitry (empty)" path = /obj/item/clothing/ears/circuitry /datum/gear/ears/earrings display_name = "earring selection" description = "A selection of eye-catching earrings." path = /obj/item/clothing/ears/earring /datum/gear/ears/earrings/New() ..() var/earrings = list() earrings["stud, pearl"] = /obj/item/clothing/ears/earring/stud earrings["stud, glass"] = /obj/item/clothing/ears/earring/stud/glass earrings["stud, wood"] = /obj/item/clothing/ears/earring/stud/wood earrings["stud, iron"] = /obj/item/clothing/ears/earring/stud/iron earrings["stud, steel"] = /obj/item/clothing/ears/earring/stud/steel earrings["stud, silver"] = /obj/item/clothing/ears/earring/stud/silver earrings["stud, gold"] = /obj/item/clothing/ears/earring/stud/gold earrings["stud, platinum"] = /obj/item/clothing/ears/earring/stud/platinum earrings["stud, diamond"] = /obj/item/clothing/ears/earring/stud/diamond earrings["dangle, glass"] = /obj/item/clothing/ears/earring/dangle/glass earrings["dangle, wood"] = /obj/item/clothing/ears/earring/dangle/wood earrings["dangle, iron"] = /obj/item/clothing/ears/earring/dangle/iron earrings["dangle, steel"] = /obj/item/clothing/ears/earring/dangle/steel earrings["dangle, silver"] = /obj/item/clothing/ears/earring/dangle/silver earrings["dangle, gold"] = /obj/item/clothing/ears/earring/dangle/gold earrings["dangle, platinum"] = /obj/item/clothing/ears/earring/dangle/platinum earrings["dangle, diamond"] = /obj/item/clothing/ears/earring/dangle/diamond gear_tweaks += new/datum/gear_tweak/path(earrings)