/material/flesh name = "flesh" display_name = "chunk of flesh" icon_colour = "#dd90aa" sheet_singular_name = "meat" sheet_plural_name = "meats" integrity = 1200 melting_point = 6000 explosion_resistance = 200 hardness = 500 weight = 500 /material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix. name = " " display_name = "" icon_colour = "#000000" sheet_singular_name = "fluff" sheet_plural_name = "fluffs" hardness = 60 weight = 20 //Strong as iron. /material/darkglass name = "darkglass" display_name = "darkglass" icon_base = "darkglass" icon_colour = "#FFFFFF" /material/fancyblack name = "fancyblack" display_name = "fancyblack" icon_base = "fancyblack" icon_colour = "#FFFFFF" /material/glass/titaniumglass name = MAT_TITANIUMGLASS display_name = "titanium glass" stack_type = /obj/item/stack/material/glass/titanium integrity = 150 hardness = 50 weight = 50 flags = MATERIAL_BRITTLE icon_colour = "#A7A3A6" stack_origin_tech = list(TECH_MATERIAL = 5) window_options = list("One Direction" = 1, "Full Window" = 4) created_window = /obj/structure/window/titanium created_fulltile_window = /obj/structure/window/titanium/full wire_product = null rod_product = /obj/item/stack/material/glass/titanium composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT) /material/plastitanium name = MAT_PLASTITANIUM stack_type = /obj/item/stack/material/plastitanium integrity = 600 melting_point = 9000 icon_base = "solid" icon_reinf = "reinf_over" icon_colour = "#585658" explosion_resistance = 35 hardness = 90 weight = 40 protectiveness = 30 conductivity = 7 stack_origin_tech = list(TECH_MATERIAL = 5) composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT) /material/glass/plastaniumglass name = MAT_PLASTANIUMGLASS display_name = "plas-titanium glass" stack_type = /obj/item/stack/material/glass/plastitanium integrity = 200 hardness = 60 weight = 80 flags = MATERIAL_BRITTLE icon_colour = "#676366" stack_origin_tech = list(TECH_MATERIAL = 6) window_options = list("One Direction" = 1, "Full Window" = 4) created_window = /obj/structure/window/plastitanium created_fulltile_window = /obj/structure/window/plastitanium/full wire_product = null rod_product = /obj/item/stack/material/glass/plastitanium composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT)