// Phase weapons go here /obj/item/weapon/gun/energy/phasegun name = "phase carbine" desc = "The NT EW26 Artemis is a downsized energy weapon, specifically designed for use against wildlife." icon_state = "phasecarbine" item_state = "phasecarbine" wielded_item_state = "phasecarbine-wielded" slot_flags = SLOT_BACK|SLOT_BELT charge_cost = 240 projectile_type = /obj/item/projectile/energy/phase one_handed_penalty = 15 /obj/item/weapon/gun/energy/phasegun/pistol name = "phase pistol" desc = "The NT EW15 Apollo is an energy handgun, specifically designed for self-defense against aggressive wildlife." icon_state = "phase" item_state = "taser" //I don't have an in-hand sprite, taser will be fine w_class = ITEMSIZE_NORMAL slot_flags = SLOT_BELT|SLOT_HOLSTER charge_cost = 300 projectile_type = /obj/item/projectile/energy/phase/light one_handed_penalty = 0 /obj/item/weapon/gun/energy/phasegun/pistol/mounted name = "mounted phase pistol" self_recharge = 1 use_external_power = 1 /obj/item/weapon/gun/energy/phasegun/pistol/mounted/cyborg charge_cost = 400 recharge_time = 7 obj/item/weapon/gun/energy/phasegun/rifle name = "phase rifle" desc = "The NT EW31 Orion is a specialist energy weapon, intended for use against hostile wildlife." icon_state = "phaserifle" item_state = "phaserifle" wielded_item_state = "phaserifle-wielded" w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK charge_cost = 150 projectile_type = /obj/item/projectile/energy/phase/heavy accuracy = 15 one_handed_penalty = 30 /obj/item/weapon/gun/energy/phasegun/cannon name = "phase cannon" desc = "The NT EW50 Gaia is a massive energy weapon, purpose-built for clearing land. You feel dirty just looking at it." icon_state = "phasecannon" item_state = "phasecannon" wielded_item_state = "phasecannon-wielded" //TODO: New Sprites w_class = ITEMSIZE_HUGE // This thing is big. slot_flags = SLOT_BACK charge_cost = 100 projectile_type = /obj/item/projectile/energy/phase/heavy/cannon accuracy = 15 one_handed_penalty = 65