/*
Other mutation or disability spells can be found in
code\game\dna\genes\vg_powers.dm //hulk is in this file
code\game\dna\genes\goon_disabilities.dm
code\game\dna\genes\goon_powers.dm
*/
/spell/targeted/genetic
name = "Genetic modifier"
desc = "This spell inflicts a set of mutations and disabilities upon the target."
var/disabilities = 0 //bits
var/list/mutations = list() //mutation strings
duration = 100 //deciseconds
/spell/targeted/genetic/cast(list/targets)
..()
for(var/mob/living/target in targets)
for(var/x in mutations)
target.mutations.Add(x)
target.disabilities |= disabilities
target.update_mutations() //update target's mutation overlays
spawn(duration)
for(var/x in mutations)
target.mutations.Remove(x)
target.disabilities &= ~disabilities
target.update_mutations()
return
/spell/targeted/genetic/blind
name = "Blind"
disabilities = 1
duration = 300
charge_max = 300
spell_flags = 0
invocation = "STI KALY"
invocation_type = SpI_WHISPER
message = "Your eyes cry out in pain!"
cooldown_min = 50
range = 7
max_targets = 0
amt_eye_blind = 10
amt_eye_blurry = 20
hud_state = "wiz_blind"
/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
school = "transmutation"
charge_max = 400
spell_flags = Z2NOCAST | NEEDSCLOTHES | INCLUDEUSER
invocation = "BIRUZ BENNAR"
invocation_type = SpI_SHOUT
message = "You feel strong! You feel a pressure building behind your eyes!"
range = 0
max_targets = 1
mutations = list(LASER, HULK)
duration = 300
cooldown_min = 300 //25 deciseconds reduction per rank
hud_state = "wiz_hulk"