/spell/targeted/mind_transfer name = "Mind Transfer" desc = "This spell allows the user to switch bodies with a target." school = "transmutation" charge_max = 600 spell_flags = 0 invocation = "GIN'YU CAPAN" invocation_type = SpI_WHISPER max_targets = 1 range = 1 cooldown_min = 200 //100 deciseconds reduction per rank compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk // TODO: Update to new antagonist system. var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell amt_paralysis = 20 //how much the victim is paralysed for after the spell hud_state = "wiz_mindswap" /spell/targeted/mind_transfer/cast(list/targets, mob/user) ..() for(var/mob/living/target in targets) if(target.stat == DEAD) user << "You didn't study necromancy back at the Space Wizard Federation academy." continue if(!target.key || !target.mind) user << "They appear to be catatonic. Not even magic can affect their vacant mind." continue if(target.mind.special_role in protected_roles) user << "Their mind is resisting your spell." continue var/mob/living/victim = target//The target of the spell whos body will be transferred to. var/mob/caster = user//The wizard/whomever doing the body transferring. //MIND TRANSFER BEGIN if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list. for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot. caster.verbs -= V//But a safety nontheless. if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs. for(var/V in victim.mind.special_verbs) victim.verbs -= V var/mob/dead/observer/ghost = victim.ghostize(0) ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob. caster.mind.transfer_to(victim) victim.spell_list = list() //clear those out for(var/spell/S in caster.spell_list) victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD caster.spell_list = list() //clean that out as well if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster. for(var/V in caster.mind.special_verbs)//Not too important but could come into play. caster.verbs += V ghost.mind.transfer_to(caster) caster.key = ghost.key //have to transfer the key since the mind was not active for(var/spell/S in ghost.spell_list) caster.add_spell(S) ghost.spell_list = list() if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here. for(var/V in caster.mind.special_verbs) caster.verbs += V //MIND TRANSFER END //Target is handled in ..(), so we handle the caster here caster.Paralyse(amt_paralysis) //After a certain amount of time the victim gets a message about being in a different body. spawn(msg_wait) caster << "You feel woozy and lightheaded. Your body doesn't seem like your own."