/datum/map_template/proc/on_map_loaded(z) //We missed air init! if(SSair.subsystem_initialized) for(var/turf/simulated/T in block(locate(1,1,z), locate(world.maxx, world.maxy, z))) T.update_air_properties() //We missed sslighting init! if(lighting_overlays_initialised) for(var/Trf in block(locate(1,1,z), locate(world.maxx, world.maxy, z))) var/turf/T = Trf //faster than implicit istype with typed for loop T.lighting_build_overlay() return