/mob/dead/observer/New(mob/body, var/safety = 0) invisibility = 10 sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = 15 see_in_dark = 100 verbs += /mob/dead/observer/proc/dead_tele stat = DEAD if(body) var/turf/T = get_turf(body) //Where is the body located? if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position loc = T if(ismob(body)) real_name = body.real_name original_name = body.original_name //Original name is only used in ghost chat! It is not to be edited by anything! name = body.original_name if(!safety) corpse = body if(!name) //To prevent nameless ghosts name = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) real_name = name return /mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) return 1 /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/proc/ghostize(var/transfer_mind = 0) if(key) var/mob/dead/observer/ghost = new(src,transfer_mind) //Transfer safety to observer spawning proc. ghost.attack_log = attack_log //preserve our attack logs by copying them to our ghost if(transfer_mind && mind) //When a body is destroyed attempt to transfer their mind mind.transfer_to(ghost) else //Else just modify their key and connect them. ghost.key = key else if(transfer_mind) //Body getting destroyed but the person is not present inside. for(var/mob/dead/observer/O in world) if(O.corpse == src && O.key) //If they have the same corpse and are keyed. if(mind) O.mind = mind //Transfer their mind if they have one. break return /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." if(stat == DEAD) ghostize(0) else var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body") if(response != "Ghost") return //didn't want to ghost after-all ghostize(1) //safety is on so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 return /mob/proc/adminghostize() if(client) client.mob = new/mob/dead/observer(src) return /mob/dead/observer/Move(NewLoc, direct) if(NewLoc) loc = NewLoc for(var/obj/effect/step_trigger/S in NewLoc) S.HasEntered(src) return loc = get_turf(src) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) y++ if((direct & SOUTH) && y > 1) y-- if((direct & EAST) && x < world.maxx) x++ if((direct & WEST) && x > 1) x-- for(var/obj/effect/step_trigger/S in locate(x, y, z)) S.HasEntered(src) /mob/dead/observer/examine() if(usr) usr << desc /mob/dead/observer/can_use_hands() return 0 /mob/dead/observer/is_active() return 0 /mob/dead/observer/Stat() ..() statpanel("Status") if (client.statpanel == "Status") if(ticker) if(ticker.mode) //world << "DEBUG: ticker not null" if(ticker.mode.name == "AI malfunction") //world << "DEBUG: malf mode ticker test" if(ticker.mode:malf_mode_declared) stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]") if(emergency_shuttle) if(emergency_shuttle.online && emergency_shuttle.location < 2) var/timeleft = emergency_shuttle.timeleft() if (timeleft) stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") /mob/dead/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!corpse) src << "Sorry, you don't have a corpse to re-enter." return if(client.holder && client.holder.state == 2) var/rank = client.holder.rank client.clear_admin_verbs() client.holder.state = 1 client.update_admins(rank) if(iscultist(corpse) && corpse.ajourn==1 && corpse.stat != DEAD) //checks if it's an astral-journeying cultistm if it is and he's not on an astral journey rune, re-entering won't work var/S=0 for(var/obj/effect/rune/R in world) if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordtravel && R.word3 == wordself) S=1 if(!S) usr << "\red The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you." return if(corpse.ajourn) corpse.ajourn=0 client.mob = corpse del(src) /mob/dead/observer/proc/dead_tele() set category = "Ghost" set name = "Teleport" set desc= "Teleport to a location" if(!istype(usr, /mob/dead/observer)) usr << "Not when you're not dead!" return usr.verbs -= /mob/dead/observer/proc/dead_tele spawn(30) usr.verbs += /mob/dead/observer/proc/dead_tele var/A A = input("Area to jump to", "BOOYEA", A) as null|anything in ghostteleportlocs var/area/thearea = ghostteleportlocs[A] if(!thearea) return var/list/L = list() for(var/turf/T in get_area_turfs(thearea.type)) L+=T usr.loc = pick(L) /mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(istype(usr, /mob/dead/observer)) //Make sure they're an observer! var/list/dest = list() //List of possible destinations (mobs) var/target = null //Chosen target. dest += getmobs() //Fill list, prompt user with list target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in sortList(dest) if (!target)//Make sure we actually have a target return else var/mob/M = dest[target] //Destination mob var/mob/A = src //Source mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. A.loc = T else A << "This mob is not located in the game world." /mob/dead/observer/verb/toggle_alien_candidate() set name = "Toggle Be Alien Candidate" set category = "Ghost" set desc = "Determines whether you will or will not be an alien candidate when someone bursts." if(client.be_alien) client.be_alien = 0 src << "You are now excluded from alien candidate lists until end of round." else if(!client.be_alien) client.be_alien = 1 src << "You are now included in alien candidate lists until end of round." /mob/dead/observer/verb/toggle_pai_candidate() set name = "Toggle Be pAI Candidate" set category = "Ghost" set desc = "Receive a pop-up request when a pAI device requests a new personality. (toggle)" if(client.be_pai) client.be_pai = 0 src << "You will no longer receive pAI recruitment pop-ups this round." else client.be_pai = 1 src << "You will now be considered a viable candidate when a pAI device requests a new personality, effective until the end of this round." /mob/dead/observer/memory() set hidden = 1 src << "\red You are dead! You have no mind to store memory!" /mob/dead/observer/add_memory() set hidden = 1 src << "\red You are dead! You have no mind to store memory!"