/* CONTAINS: LOCATOR HAND_TELE */ /obj/item/weapon/locator/attack_self(mob/user as mob) user.machine = src var/dat if (src.temp) dat = "[src.temp]

Clear" else dat = {" Persistent Signal Locator
Frequency: - - [format_frequency(src.frequency)] + +
Refresh"} user << browse(dat, "window=radio") onclose(user, "radio") return /obj/item/weapon/locator/Topic(href, href_list) ..() if (usr.stat || usr.restrained()) return var/turf/current_location = get_turf(usr)//What turf is the user on? if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2. usr << "The [src] is malfunctioning." return if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))) usr.machine = src if (href_list["refresh"]) src.temp = "Persistent Signal Locator
" var/turf/sr = get_turf(src) if (sr) src.temp += "Located Beacons:
" for(var/obj/item/device/radio/beacon/W in world) if (W.frequency == src.frequency) var/turf/tr = get_turf(W) if (tr.z == sr.z && tr) var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) if (direct < 5) direct = "very strong" else if (direct < 10) direct = "strong" else if (direct < 20) direct = "weak" else direct = "very weak" src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]
" src.temp += "Extranneous Signals:
" for (var/obj/item/weapon/implant/tracking/W in world) if (!W.implanted || !ismob(W.loc)) continue else var/mob/M = W.loc if (M.stat == 2) if (M.timeofdeath + 6000 < world.time) continue var/turf/tr = get_turf(W) if (tr.z == sr.z && tr) var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) if (direct < 20) if (direct < 5) direct = "very strong" else if (direct < 10) direct = "strong" else direct = "weak" src.temp += "[W.id]-[dir2text(get_dir(sr, tr))]-[direct]
" src.temp += "You are at \[[sr.x],[sr.y],[sr.z]\] in orbital coordinates.

Refresh
" else src.temp += "Processing Error: Unable to locate orbital position.
" else if (href_list["freq"]) src.frequency += text2num(href_list["freq"]) src.frequency = sanitize_frequency(src.frequency) else if (href_list["temp"]) src.temp = null if (istype(src.loc, /mob)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client) src.attack_self(M) return /// HAND TELE /obj/item/weapon/hand_tele/attack_self(mob/user as mob) var/turf/current_location = get_turf(user)//What turf is the user on? if(!current_location||current_location.z==2||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist. user << "The [src] is malfunctioning." return var/list/L = list( ) for(var/obj/machinery/teleport/hub/R in world) var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(R.x - 2, R.y, R.z)) if (istype(com, /obj/machinery/computer/teleporter) && com.locked) if(R.icon_state == "tele1") L["[com.id] (Active)"] = com.locked else L["[com.id] (Inactive)"] = com.locked var/list/turfs = list( ) for(var/turf/T in orange(10)) if(T.x>world.maxx-4 || T.x<4) continue //putting them at the edge is dumb if(T.y>world.maxy-4 || T.y<4) continue turfs += T if(turfs.len) L["None (Dangerous)"] = pick(turfs) var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") in L if ((user.equipped() != src || user.stat || user.restrained())) return var/count = 0 //num of portals from this teleport in world for(var/obj/effect/portal/PO in world) if(PO.creator == src) count++ if(count >= 3) user.show_message("\red The hand teleporter is recharging!") return var/T = L[t1] for(var/mob/O in hearers(user, null)) O.show_message("\blue Locked In", 2) var/obj/effect/portal/P = new /obj/effect/portal( get_turf(src) ) P.target = T P.creator = src src.add_fingerprint(user) return