#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol) #define ONE_ATMOSPHERE 101.325 //kPa #define CELL_VOLUME 2500 //liters in a cell #define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC #define O2STANDARD 0.21 #define N2STANDARD 0.79 #define MOLES_O2STANDARD MOLES_CELLSTANDARD*O2STANDARD // O2 standard value (21%) #define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%) #define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible #define BREATH_VOLUME 0.5 //liters in a normal breath //#define BREATH_VOLUME 500 // Buffing to increase the rate at which air is consumed. Used to be 0.5 -- TLE #define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME //Amount of air to take a from a tile #define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16 //Amount of air needed before pass out/suffocation commences #define MINIMUM_AIR_RATIO_TO_SUSPEND 0.1 // Was 0.05 -- TLE //Minimum ratio of air that must move to/from a tile to suspend group processing #define MINIMUM_AIR_TO_SUSPEND MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND //Minimum amount of air that has to move before a group processing can be suspended #define MINIMUM_MOLES_DELTA_TO_MOVE MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND //Either this must be active #define MINIMUM_TEMPERATURE_TO_MOVE T20C+100 //or this (or both, obviously) #define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.1 // Was 0.012 -- TLE #define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4 //Minimum temperature difference before group processing is suspended #define MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER 0.5 //Minimum temperature difference before the gas temperatures are just set to be equal #define MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION T20C+10 #define MINIMUM_TEMPERATURE_START_SUPERCONDUCTION T20C+200 #define FLOOR_HEAT_TRANSFER_COEFFICIENT 0.08 #define WALL_HEAT_TRANSFER_COEFFICIENT 0.03 #define SPACE_HEAT_TRANSFER_COEFFICIENT 0.20 //a hack to partly simulate radiative heat #define OPEN_HEAT_TRANSFER_COEFFICIENT 0.40 #define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.10 //a hack for now //Must be between 0 and 1. Values closer to 1 equalize temperature faster //Should not exceed 0.4 else strange heat flow occur #define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C #define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C #define FIRE_SPREAD_RADIOSITY_SCALE 0.85 #define FIRE_CARBON_ENERGY_RELEASED 500000 //Amount of heat released per mole of burnt carbon into the tile #define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile #define FIRE_GROWTH_RATE 25000 //For small fires //Plasma fire properties #define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C #define PLASMA_UPPER_TEMPERATURE 1370+T0C #define PLASMA_MINIMUM_OXYGEN_NEEDED 2 #define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30 #define PLASMA_OXYGEN_FULLBURN 10 #define T0C 273.15 // 0degC #define T20C 293.15 // 20degC #define TCMB 2.7 // -270.3degC #define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking #define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) // Tank spills all contents into atmosphere #define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) // Boom 3x3 base explosion #define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) // +1 for each SCALE kPa aboe threshold // was 2 atm #define MAX_EXPLOSION_RANGE 14 // Defaults to 12 (was 8) -- TLE #define NORMPIPERATE 30 //pipe-insulation rate divisor #define HEATPIPERATE 8 //heat-exch pipe insulation #define FLOWFRAC 0.99 // fraction of gas transfered per process //FLAGS BITMASK #define ONBACK 1 // can be put in back slot #define TABLEPASS 2 // can pass by a table or rack #define HALFMASK 4 // mask only gets 1/2 of air supply from internals #define HEADSPACE 4 // head wear protects against space #define MASKINTERNALS 8 // mask allows internals #define SUITSPACE 8 // suit protects against space #define USEDELAY 16 // 1 second extra delay on use #define NOSHIELD 32 // weapon not affected by shield #define CONDUCT 64 // conducts electricity (metal etc.) #define ONBELT 128 // can be put in belt slot #define FPRINT 256 // takes a fingerprint #define ON_BORDER 512 // item has priority to check when entering or leaving #define GLASSESCOVERSEYES 1024 #define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags #define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes #define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head #define HEADCOVERSMOUTH 2048 #define OPENCONTAINER 4096 // is an open container for chemistry purposes #define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh) // bitflags for clothing parts #define HEAD 1 #define UPPER_TORSO 2 #define LOWER_TORSO 4 #define LEGS 8 #define FEET 16 #define ARMS 32 #define HANDS 64 // channel numbers for power #define EQUIP 1 #define LIGHT 2 #define ENVIRON 3 #define TOTAL 4 //for total power used only // bitflags for machine stat variable #define BROKEN 1 #define NOPOWER 2 #define POWEROFF 4 // tbd #define MAINT 8 // under maintaince #define ENGINE_EJECT_Z 3 var/const GAS_O2 = 1 << 0 GAS_N2 = 1 << 1 GAS_PL = 1 << 2 GAS_CO2 = 1 << 3 GAS_N2O = 1 << 4