/obj/item/projectile /// If this projectile is holy. Silver bullets, etc. Currently no effects. var/holy = 0 /obj/item/projectile/bullet/pellet/shotgun/silver name = "shrapnel" fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg' damage = 10 SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank. SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION embed_chance = -1 pellets = 6 range_step = 1 spread_step = 20 holy = 1