/obj/effect/blob/node name = "blob node" icon = 'icons/mob/blob.dmi' icon_state = "blob_node" health = 100 brute_resist = 1 fire_resist = 2 New(loc, var/h = 100) blobs += src blob_nodes += src processing_objects.Add(src) ..(loc, h) Del() blob_nodes -= src processing_objects.Remove(src) ..() return update_icon() if(health <= 0) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) del(src) return return run_action() Pulse(0,0) return 0