//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /obj/machinery/emitter name = "Emitter" desc = "A heavy duty industrial laser" icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = 0 density = 1 req_access = list(access_engine) use_power = 1 idle_power_usage = 10 active_power_usage = 300 var/active = 0 var/fire_delay = 100 var/last_shot = 0 var/shot_number = 0 var/state = 0 var/locked = 0 /obj/machinery/emitter/verb/rotate() set name = "Rotate" set category = "Object" set src in oview(1) if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 src.dir = turn(src.dir, 90) return 1 /obj/machinery/emitter/New() ..() return /obj/machinery/emitter/Del() message_admins("Emitter deleted at ([x],[y],[z] - JMP)",0,1) log_game("Emitter deleted at ([x],[y],[z])") investigate_log("deleted at ([x],[y],[z])","singulo") ..() /obj/machinery/emitter/update_icon() if (active && !(stat & (NOPOWER|BROKEN))) icon_state = "emitter_+a" else icon_state = "emitter" /obj/machinery/emitter/attack_hand(mob/user as mob) src.add_fingerprint(user) if(state == 2) if(!src.locked) if(src.active==1) src.active = 0 user << "You turn off the [src]." src.use_power = 1 message_admins("Emitter turned off by [key_name(user, user.client)](?) in ([x],[y],[z] - JMP)",0,1) log_game("Emitter turned off by [user.ckey]([user]) in ([x],[y],[z])") investigate_log("turned off by [user.key]","singulo") else src.active = 1 user << "You turn on the [src]." src.shot_number = 0 src.fire_delay = 100 src.use_power = 2 investigate_log("turned on by [user.key]","singulo") update_icon() else user << "\red The controls are locked!" else user << "\red The [src] needs to be firmly secured to the floor first." return 1 /obj/machinery/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues use_power(1000) /* if((severity == 1)&&prob(1)&&prob(1)) if(src.active) src.active = 0 src.use_power = 1 */ return 1 /obj/machinery/containment_field/meteorhit() return 0 /obj/machinery/emitter/process() if(stat & (NOPOWER|BROKEN)) return if(src.state != 2) src.active = 0 return if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1)) src.last_shot = world.time if(src.shot_number < 3) src.fire_delay = 2 src.shot_number ++ else src.fire_delay = rand(20,100) src.shot_number = 0 use_power(1000) var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() A.dir = src.dir switch(dir) if(NORTH) A.yo = 20 A.xo = 0 if(EAST) A.yo = 0 A.xo = 20 if(WEST) A.yo = 0 A.xo = -20 else // Any other A.yo = -20 A.xo = 0 A.process() //TODO: Carn: check this out /obj/machinery/emitter/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/wrench)) if(active) user << "Turn off the [src] first." return switch(state) if(0) state = 1 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ "You hear a ratchet") src.anchored = 1 if(1) state = 0 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ "You hear a ratchet") src.anchored = 0 if(2) user << "\red The [src.name] needs to be unwelded from the floor." return if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(active) user << "Turn off the [src] first." return switch(state) if(0) user << "\red The [src.name] needs to be wrenched to the floor." if(1) if (WT.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld the [src] to the floor.", \ "You hear welding") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 2 user << "You weld the [src] to the floor." else user << "\red You need more welding fuel to complete this task." if(2) if (WT.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut the [src] free from the floor.", \ "You hear welding") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 1 user << "You cut the [src] free from the floor." else user << "\red You need more welding fuel to complete this task." return if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) if(emagged) user << "\red The lock seems to be broken" return if(src.allowed(user)) if(active) src.locked = !src.locked user << "The controls are now [src.locked ? "locked." : "unlocked."]" else src.locked = 0 //just in case it somehow gets locked user << "\red The controls can only be locked when the [src] is online" else user << "\red Access denied." return if(istype(W, /obj/item/weapon/card/emag) && !emagged) locked = 0 emagged = 1 user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") return ..() return /obj/machinery/emitter/power_change() ..() update_icon() return