// //PLAYERSIDE TICKET UI // /datum/ticket_chat var/datum/ticket/T /datum/ticket_chat/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "TicketChat", "Ticket #[T.id] - [T.LinkedReplyName("\ref[T]")]") ui.open() user.clear_alert("open ticket") /datum/ticket_chat/tgui_close(mob/user) . = ..() if(user.client.current_ticket) user.throw_alert("open ticket", /obj/screen/alert/open_ticket) /datum/ticket_chat/tgui_state(mob/user) return GLOB.tgui_ticket_state /datum/ticket_chat/tgui_data(mob/user) var/list/data = list() data["id"] = T.id data["level"] = T.level data["handler"] = T.handler data["log"] = T._interactions return data /datum/ticket_chat/tgui_act(action, params) if(..()) return switch(action) if("send_msg") if(!params["msg"]) return usr.client.cmd_admin_pm(usr.client, sanitize(params["msg"]), T) . = TRUE