/datum/preferences var/show_in_directory = 1 //Show in Character Directory var/directory_tag = "Unset" //Sorting tag to use in character directory var/directory_erptag = "Unset" //ditto, but for non-vore scenes // CHOMPStation Edit Start: Directory Update var/directory_gendertag = "Unset" // Gender stuff! var/directory_sexualitytag = "Unset" // Sexuality! // CHOMPStation Edit End: Directory Update var/directory_ad = "" //Advertisement stuff to show in character directory. var/sensorpref = 5 //Set character's suit sensor level var/capture_crystal = 1 //Whether or not someone is able to be caught with capture crystals var/auto_backup_implant = FALSE //Whether someone starts with a backup implant or not. var/borg_petting = TRUE //Whether someone can be petted as a borg or not. var/stomach_vision = TRUE //Whether or not someone can view stomach sprites var/job_talon_high = 0 var/job_talon_med = 0 var/job_talon_low = 0 //Why weren't these in game toggles already? /client/verb/toggle_capture_crystal() set name = "Toggle Catchable" set category = "Preferences.Character" set desc = "Toggles being catchable with capture crystals." var/mob/living/L = mob if(prefs.capture_crystal) to_chat(src, "You are no longer catchable.") prefs.capture_crystal = 0 else to_chat(src, "You are now catchable.") prefs.capture_crystal = 1 if(L && istype(L)) L.capture_crystal = prefs.capture_crystal SScharacter_setup.queue_preferences_save(prefs) feedback_add_details("admin_verb","TCaptureCrystal") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!