#define ASSIGNMENT_ANY "Any" #define ASSIGNMENT_AI "AI" #define ASSIGNMENT_CYBORG "Cyborg" #define ASSIGNMENT_ENGINEER "Engineer" #define ASSIGNMENT_GARDENER "Gardener" #define ASSIGNMENT_JANITOR "Janitor" #define ASSIGNMENT_MEDICAL "Medical" #define ASSIGNMENT_SCIENTIST "Scientist" #define ASSIGNMENT_SECURITY "Security" var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major") /datum/event_container var/severity = -1 var/delayed = 0 var/delay_modifier = 1 var/next_event_time = 0 var/list/available_events var/list/last_event_time = list() var/datum/event_meta/next_event = null var/last_world_time = 0 /datum/event_container/process() if(!GLOB.round_start_time) return //don't do events if the round hasn't even started yet if(!next_event_time) set_event_delay() if(delayed || !CONFIG_GET(flag/allow_random_events)) next_event_time += (world.time - last_world_time) else if(world.time > next_event_time) start_event() last_world_time = world.time /datum/event_container/proc/start_event() if(!next_event) // If non-one has explicitly set an event, randomly pick one next_event = acquire_event() // Has an event been acquired? if(next_event) // Set when the event of this type was last fired, and prepare the next event start last_event_time[next_event] = world.time set_event_delay() next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs log_debug("Starting event '[next_event.name]' of severity [severity_to_string[severity]].") next_event = null // When set to null, a random event will be selected next time else // If not, wait for one minute, instead of one tick, before checking again. next_event_time += (60 * 10) /datum/event_container/proc/acquire_event() if(available_events.len == 0) return var/active_with_role = number_active_with_role() var/list/possible_events = list() for(var/datum/event_meta/EM in available_events) var/event_weight = get_weight(EM, active_with_role) if(event_weight > 0) possible_events[EM] = event_weight if(possible_events.len == 0) return null // Select an event and remove it from the pool of available events var/picked_event = pickweight(possible_events) available_events -= picked_event return picked_event /datum/event_container/proc/get_weight(var/datum/event_meta/EM, var/list/active_with_role) if(!EM.enabled) return 0 if(!(EM.minimum_active(active_with_role))) return 0 var/weight = EM.get_weight(active_with_role) var/last_time = last_event_time[EM] if(last_time) var/time_passed = world.time - last_time var/weight_modifier = max(0, round((CONFIG_GET(number/expected_round_length) - time_passed) / 300)) weight = weight - weight_modifier return weight /datum/event_container/proc/set_event_delay() var/list/event_delays switch(severity) if(EVENT_LEVEL_MUNDANE) event_delays = CONFIG_GET(keyed_list/event_first_run_mundane) if(EVENT_LEVEL_MODERATE) event_delays = CONFIG_GET(keyed_list/event_first_run_moderate) if(EVENT_LEVEL_MAJOR) event_delays = CONFIG_GET(keyed_list/event_first_run_major) // If the next event time has not yet been set and we have a custom first time start if(next_event_time == 0 && event_delays) var/lower = (event_delays["lower"] MINUTES) var/upper = (event_delays["upper"] MINUTES) var/event_delay = rand(lower, upper) next_event_time = world.time + event_delay // Otherwise, follow the standard setup process else var/playercount_modifier = 1 switch(player_list.len) if(0 to 10) playercount_modifier = 1.2 if(11 to 15) playercount_modifier = 1.1 if(16 to 25) playercount_modifier = 1 if(26 to 35) playercount_modifier = 0.9 if(36 to 100000) playercount_modifier = 0.8 playercount_modifier = playercount_modifier * delay_modifier var/event_delay = rand(CONFIG_GET(number_list/event_delay_lower)[severity] MINUTES, CONFIG_GET(number_list/event_delay_upper)[severity] MINUTES) * playercount_modifier next_event_time = world.time + event_delay log_debug("Next event of severity [severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.") /datum/event_container/proc/SelectEvent() var/datum/event_meta/EM = tgui_input_list(usr, "Select an event to queue up.", "Event Selection", available_events) if(!EM) return if(next_event) available_events += next_event available_events -= EM next_event = EM return EM /datum/event_container/mundane severity = EVENT_LEVEL_MUNDANE available_events = list( // Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 100), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 20)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_ENGINEER = 20)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Spiders", /datum/event/spider_migration, 20, list(ASSIGNMENT_SECURITY = 10), 1), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15), //new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300), //new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 0, 25, 50), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Shipping Error", /datum/event/shipping_error , 30, list(ASSIGNMENT_ANY = 2), 0), //YW Change new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust , 60, list(ASSIGNMENT_ENGINEER = 20), 0, 0, 50), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lore News", /datum/event/lore_news, 400), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)), //CHOMPedit: Disabling until fixed new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Aurora Caelus", /datum/event/aurora_caelus, 2, list(), 1), ) /datum/event_container/moderate severity = EVENT_LEVEL_MODERATE available_events = list( new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 800), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 30), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Migration", /datum/event/spider_migration, 100, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_SECURITY = 30), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)), //YW Change new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 75, list(ASSIGNMENT_ENGINEER = 60)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_SCIENTIST = 10)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 80, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 30, list(ASSIGNMENT_ENGINEER = 20)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 10, list(ASSIGNMENT_SECURITY = 100)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 50, list(ASSIGNMENT_MEDICAL = 50), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 20, list(ASSIGNMENT_SECURITY = 60)), //YW Change new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Storm", /datum/event/solar_storm, 30, list(ASSIGNMENT_ENGINEER = 40, ASSIGNMENT_SECURITY = 30), 1), //YW Change new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 80, list(ASSIGNMENT_ENGINEER = 30)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 40), 1), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)), ) /datum/event_container/major severity = EVENT_LEVEL_MAJOR available_events = list( new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 900), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 10, list(ASSIGNMENT_ENGINEER = 60), 1), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spider Migration", /datum/event/spider_migration, 10, list(ASSIGNMENT_SECURITY = 10), 1), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station,0,list(ASSIGNMENT_ANY = 5)), //YW Change new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 30, list(ASSIGNMENT_ENGINEER = 30), 1), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 20, list(ASSIGNMENT_ENGINEER = 15), 1), ) #undef ASSIGNMENT_ANY #undef ASSIGNMENT_AI #undef ASSIGNMENT_CYBORG #undef ASSIGNMENT_ENGINEER #undef ASSIGNMENT_GARDENER #undef ASSIGNMENT_JANITOR #undef ASSIGNMENT_MEDICAL #undef ASSIGNMENT_SCIENTIST #undef ASSIGNMENT_SECURITY