//Most interesting stuff happens in disperser_fire.dm //This is just basic construction and deconstruction and the like /obj/machinery/disperser name = "abstract parent for disperser" desc = "You should never see one of these, bap your mappers." icon = 'icons/obj/disperser.dmi' idle_power_usage = 200 density = TRUE anchored = TRUE /obj/machinery/disperser/Initialize() . = ..() // TODO - Remove this bit once machines are converted to Initialize if(ispath(circuit)) circuit = new circuit(src) default_apply_parts() /obj/machinery/disperser/examine(mob/user) . = ..() if(panel_open) to_chat(user, "The maintenance panel is open.") /obj/machinery/disperser/attackby(obj/item/I, mob/user) if(I && I.has_tool_quality(TOOL_WRENCH)) if(panel_open) user.visible_message(span_infoplain(span_bold("\The [user]") + " rotates \the [src] with \the [I]."), span_notice("You rotate \the [src] with \the [I].")) set_dir(turn(dir, 90)) playsound(src, 'sound/items/jaws_pry.ogg', 50, 1) else to_chat(user, span_notice("The maintenance panel must be screwed open for this!")) return if(default_deconstruction_screwdriver(user, I)) return if(default_deconstruction_crowbar(user, I)) return if(default_part_replacement(user, I)) return return ..() /obj/machinery/disperser/front name = "obstruction removal ballista beam generator" desc = "A complex machine which shoots concentrated material beams.\
A sign on it reads: STAY CLEAR! DO NOT BLOCK!" icon_state = "front" circuit = /obj/item/circuitboard/disperserfront /obj/machinery/disperser/middle name = "obstruction removal ballista fusor" desc = "A complex machine which transmits immense amount of data \ from the material deconstructor to the particle beam generator.\
A sign on it reads: EXPLOSIVE! DO NOT OVERHEAT!" icon_state = "middle" circuit = /obj/item/circuitboard/dispersermiddle // maximum_component_parts = list(/obj/item/stock_parts = 15) /obj/machinery/disperser/back name = "obstruction removal ballista material deconstructor" desc = "A prototype machine which can deconstruct materials atom by atom.\
A sign on it reads: KEEP AWAY FROM LIVING MATERIAL!" icon_state = "back" circuit = /obj/item/circuitboard/disperserback density = FALSE layer = UNDER_JUNK_LAYER //So the charges go above us.