/obj/structure/table/bench name = "bench frame" icon = 'icons/obj/bench.dmi' icon_state = "frame" desc = "It's a bench, for putting things on. Or standing on, if you really want to." can_reinforce = 0 flipped = -1 density = FALSE /obj/structure/table/bench/update_desc() if(material) name = "[material.display_name] bench" else name = "bench frame" /obj/structure/table/bench/CanPass(atom/movable/mover) return 1