/obj/structure/table/rack icon = 'icons/obj/objects_vr.dmi' /obj/structure/table/rack/steel color = "#666666" /obj/structure/table/rack/steel/New() material = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/rack/shelf name = "shelving" desc = "Some nice metal shelves." icon_state = "shelf" /obj/structure/table/rack/shelf/steel color = "#666666" /obj/structure/table/rack/shelf/steel/New() material = get_material_by_name(MAT_STEEL) ..() // SOMEONE should add cool overlay stuff to this /obj/structure/table/rack/gun_rack name = "gun rack" desc = "Seems like you could prop up some rifles here." icon_state = "gunrack" /obj/structure/table/rack/gun_rack/steel color = "#666666" /obj/structure/table/rack/gun_rack/steel/New() material = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/rack/wood color = "#A1662F" /obj/structure/table/rack/wood/New() material = get_material_by_name(MAT_WOOD) ..() /obj/structure/table/rack/shelf/wood color = "#A1662F" /obj/structure/table/rack/shelf/wood/New() material = get_material_by_name(MAT_WOOD) ..()