GLOBAL_LIST_INIT(digest_modes, list()) /datum/digest_mode var/id = DM_HOLD var/noise_chance = 0 /** * This proc has all the behavior for the given digestion mode. * It returns either null, or an associative list in the following format: * list("to_update" = TRUE/FALSE, "soundToPlay" = sound()) * where to_update is whether or not a updateVorePanel() call is necessary, * and soundToPlay will play the given sound at the end of the process tick. */ /datum/digest_mode/proc/process_mob(obj/belly/B, mob/living/L) return null /datum/digest_mode/proc/handle_atoms(obj/belly/B, list/touchable_atoms) return FALSE /datum/digest_mode/digest id = DM_DIGEST noise_chance = 50 /datum/digest_mode/digest/process_mob(obj/belly/B, mob/living/L) //Pref protection! if(!L.digestable || L.absorbed) return null //Person just died in guts! if(L.stat == DEAD) if(L.is_preference_enabled(/datum/client_preference/digestion_noises)) if(!B.fancy_vore) SEND_SOUND(L, sound(get_sfx("classic_death_sounds"))) else SEND_SOUND(L, sound(get_sfx("fancy_death_prey"))) B.handle_digestion_death(L) if(!B.fancy_vore) return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("classic_death_sounds"))) return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("fancy_death_pred"))) //CHOMPEDIT: Parasitic digestion immunity hook, used to be a synx istype check but this is more optimized. if(L.parasitic) if(isliving(L)) var/paratox = B.digest_brute+B.digest_burn B.owner.adjust_nutrition(-paratox) L.adjust_nutrition(paratox) L.adjustBruteLoss(-paratox*2) //Should automaticaly clamp to 0 L.adjustFireLoss(-paratox*2) //Should automaticaly clamp to 0 return //CHOMPedit end // Deal digestion damage (and feed the pred) var/old_brute = L.getBruteLoss() var/old_burn = L.getFireLoss() L.adjustBruteLoss(B.digest_brute) L.adjustFireLoss(B.digest_burn) var/actual_brute = L.getBruteLoss() - old_brute var/actual_burn = L.getFireLoss() - old_burn var/damage_gain = (actual_brute + actual_burn)*(B.nutrition_percent / 100) var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02 var/difference = B.owner.size_multiplier / L.size_multiplier if(isrobot(B.owner)) if(B.reagent_mode_flags & DM_FLAG_REAGENTSDIGEST && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit start: digestion producing reagents var/mob/living/silicon/robot/R = B.owner R.cell.charge += 20*damage_gain B.GenerateBellyReagents_digesting() else var/mob/living/silicon/robot/R = B.owner R.cell.charge += 25*damage_gain //CHOMPedit end if(offset) // If any different than default weight, multiply the % of offset. if(B.reagent_mode_flags & DM_FLAG_REAGENTSDIGEST && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit start: digestion producing reagents B.owner.adjust_nutrition(offset*((B.nutrition_percent / 100)*4.5/(B.gen_cost*1.25)*(damage_gain)/difference)) //Uncertain if balanced fairly, can adjust by multiplier for the cost of reagent, dont go below 1 or else it will result in more nutrition than normal - Jack B.digest_nutri_gain = offset*((B.nutrition_percent / 100)*0.5/(B.gen_cost*1.25)*(damage_gain)/difference) //for transfering nutrition value over to GenerateBellyReagents_digesting() B.GenerateBellyReagents_digesting() else B.owner.adjust_nutrition(offset*(4.5 * (damage_gain) / difference)) //CHOMPedit end //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved. else B.owner.adjust_nutrition(4.5 * (damage_gain) / difference) /datum/digest_mode/absorb id = DM_ABSORB noise_chance = 10 /datum/digest_mode/absorb/process_mob(obj/belly/B, mob/living/L) if(!L.absorbable || L.absorbed) return null B.steal_nutrition(L) if(L.nutrition < 100) B.absorb_living(L) if(B.reagent_mode_flags & DM_FLAG_REAGENTSABSORB && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit: absorption reagent production B.GenerateBellyReagents_absorbed() //CHOMPedit end: A bonus for pred, I know for a fact prey is usually at zero nutrition when absorption finally happens return list("to_update" = TRUE) /datum/digest_mode/unabsorb id = DM_UNABSORB /datum/digest_mode/unabsorb/process_mob(obj/belly/B, mob/living/L) if(L.absorbed && B.owner.nutrition >= 100) L.absorbed = FALSE to_chat(L, "You suddenly feel solid again.") to_chat(B.owner,"You feel like a part of you is missing.") B.owner.adjust_nutrition(-100) return list("to_update" = TRUE) /datum/digest_mode/drain id = DM_DRAIN noise_chance = 10 /datum/digest_mode/drain/process_mob(obj/belly/B, mob/living/L) B.steal_nutrition(L) /datum/digest_mode/drain/shrink id = DM_SHRINK /datum/digest_mode/drain/shrink/process_mob(obj/belly/B, mob/living/L) if(L.size_multiplier > B.shrink_grow_size) L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick . = ..() /datum/digest_mode/grow id = DM_GROW noise_chance = 10 /datum/digest_mode/grow/process_mob(obj/belly/B, mob/living/L) if(L.size_multiplier < B.shrink_grow_size) L.resize(L.size_multiplier + 0.01) // Shrink by 1% per tick /datum/digest_mode/drain/sizesteal id = DM_SIZE_STEAL /datum/digest_mode/drain/sizesteal/process_mob(obj/belly/B, mob/living/L) if(L.size_multiplier > B.shrink_grow_size && B.owner.size_multiplier < 2) //Grow until either pred is large or prey is small. B.owner.resize(B.owner.size_multiplier + 0.01) //Grow by 1% per tick. L.resize(L.size_multiplier - 0.01) //Shrink by 1% per tick . = ..() /datum/digest_mode/heal id = DM_HEAL noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun. /datum/digest_mode/heal/process_mob(obj/belly/B, mob/living/L) if(L.stat == DEAD) return null // Can't heal the dead with healbelly if(B.owner.nutrition > 90 && (L.health < L.maxHealth)) L.adjustBruteLoss(-2.5) L.adjustFireLoss(-2.5) L.adjustToxLoss(-5) L.adjustOxyLoss(-5) L.adjustCloneLoss(-1.25) B.owner.adjust_nutrition(-2) if(L.nutrition <= 400) L.adjust_nutrition(1) else if(B.owner.nutrition > 90 && (L.nutrition <= 400)) B.owner.adjust_nutrition(-1) L.adjust_nutrition(1) // E G G /datum/digest_mode/egg id = DM_EGG /* /datum/digest_mode/egg/process_mob(obj/belly/B, mob/living/carbon/human/H) if(!istype(H) || H.stat == DEAD || H.absorbed) return null B.put_in_egg(H, 1)*/ /datum/digest_mode/egg/handle_atoms(obj/belly/B, list/touchable_atoms) var/list/egg_contents = list() for(var/E in touchable_atoms) if(istype(E, /obj/item/weapon/storage/vore_egg)) // Don't egg other eggs. continue if(isliving(E)) var/mob/living/L = E if(L.absorbed) continue egg_contents += L if(isitem(E)) egg_contents += E if(egg_contents.len) if(!B.ownegg) if(B.egg_type in tf_vore_egg_types) B.egg_path = tf_vore_egg_types[B.egg_type] B.ownegg = new B.egg_path(B) for(var/atom/movable/C in egg_contents) if(isitem(C) && egg_contents.len == 1) //Only egging one item var/obj/item/I = C B.ownegg.w_class = I.w_class B.ownegg.max_storage_space = B.ownegg.w_class I.forceMove(B.ownegg) B.ownegg.icon_scale_x = 0.2 * B.ownegg.w_class B.ownegg.icon_scale_y = 0.2 * B.ownegg.w_class B.ownegg.update_transform() egg_contents -= I B.ownegg = null return if(isliving(C)) var/mob/living/M = C B.ownegg.w_class = M.size_multiplier * 4 //Egg size and weight scaled to match occupant. var/obj/item/weapon/holder/H = new M.holder_type(B.ownegg) H.held_mob = M M.forceMove(H) H.sync(M) B.ownegg.max_storage_space = H.w_class B.ownegg.icon_scale_x = 0.25 * B.ownegg.w_class B.ownegg.icon_scale_y = 0.25 * B.ownegg.w_class B.ownegg.update_transform() egg_contents -= M if(B.ownegg.w_class > 4) B.ownegg.slowdown = B.ownegg.w_class - 4 B.ownegg = null return C.forceMove(B.ownegg) if(isitem(C)) var/obj/item/I = C B.ownegg.w_class += I.w_class //Let's assume a regular outfit can reach total w_class of 16. B.ownegg.calibrate_size() B.ownegg.orient2hud() B.ownegg.w_class = clamp(B.ownegg.w_class * 0.25, 1, 8) //A total w_class of 16 will result in a backpack sized egg. B.ownegg.icon_scale_x = 0.25 * B.ownegg.w_class B.ownegg.icon_scale_y = 0.25 * B.ownegg.w_class B.ownegg.update_transform() if(B.ownegg.w_class > 4) B.ownegg.slowdown = B.ownegg.w_class - 4 B.ownegg = null return