/datum/gear/suit/snowsuit/medical allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist", "Field Medic") //CHOMP keep explo /datum/gear/suit/labcoat_colorable display_name = "labcoat, colorable" path = /obj/item/clothing/suit/storage/toggle/labcoat /datum/gear/suit/labcoat_colorable/New() ..() gear_tweaks += gear_tweak_free_color_choice /datum/gear/suit/labcoat_old display_name = "labcoat, old-school" path = /obj/item/clothing/suit/storage/toggle/labcoat/old /datum/gear/suit/labcoat_cmo_old display_name = "labcoat, CMO, oldschool" path = /obj/item/clothing/suit/storage/toggle/labcoat/old/cmo allowed_roles = list("Chief Medical Officer") /datum/gear/suit/roles/labcoat_old display_name = "labcoat selection, department, oldschool" path = /obj/item/clothing/suit/storage/toggle/labcoat/old/tox cost = 2 /datum/gear/suit/roles/labcoat_old/New() ..() var/list/labcoats = list( "Oldschool Scientist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/tox, "Oldschool Virologist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/vir, "Oldschool Chemist's Labcoat" = /obj/item/clothing/suit/storage/toggle/labcoat/old/chem ) gear_tweaks += new/datum/gear_tweak/path(labcoats) /datum/gear/suit/jacket_modular display_name = "jacket, modular" path = /obj/item/clothing/suit/storage/fluff/jacket /datum/gear/suit/jacket_modular/New() ..() var/list/the_jackets = list() for(var/the_jacket in typesof(/obj/item/clothing/suit/storage/fluff/jacket)) var/obj/item/clothing/suit/jacket_type = the_jacket the_jackets[initial(jacket_type.name)] = jacket_type gear_tweaks += new/datum/gear_tweak/path(sortAssoc(the_jackets)) /datum/gear/suit/gntop display_name = "GN crop jacket" path = /obj/item/clothing/suit/storage/fluff/gntop /datum/gear/suit/old_poncho //This is made from an old sprite which has been here for quite some time. Called old poncho because duplicates display_name = "Colorful poncho" description = "A mexican looking poncho. It look like it fits wolf taurs as well." path = /obj/item/clothing/suit/poncho //Detective alternative /datum/gear/suit/detective_alt display_name = "sleek modern coat selection, detective" path = /obj/item/clothing/suit/storage/det_trench/alt allowed_roles = list("Head of Security", "Detective") /datum/gear/suit/detective_alt/New() ..() var/list/coats = list( "Modern coat (tan)" = /obj/item/clothing/suit/storage/det_trench/alt, "Modern coat (long, tan)" = /obj/item/clothing/suit/storage/det_trench/alt2, "Modern coat (black)" = /obj/item/clothing/suit/storage/det_trench/alt/black, "Modern coat (long, black)" = /obj/item/clothing/suit/storage/det_trench/alt2/black ) gear_tweaks += new/datum/gear_tweak/path(coats) //Emergency Responder jackets for Parameds & EMTs, but also general Medical Staff /datum/gear/suit/roles/medical/ems_jacket display_name = "first responder jacket" path = /obj/item/clothing/suit/storage/toggle/fr_jacket allowed_roles = list("Chief Medical Officer","Paramedic","Medical Doctor","Field Medic") //CHOMP keep explo //imo-superior 'martian' style jacket with the star-of-life design /datum/gear/suit/roles/medical/ems_jacket/alt display_name = "first responder jacket, alt." path = /obj/item/clothing/suit/storage/toggle/fr_jacket/ems //paramedic vest /datum/gear/suit/roles/medical/paramedic_vest display_name = "paramedic vest" path = /obj/item/clothing/suit/storage/toggle/paramedic allowed_roles = list("Chief Medical Officer","Paramedic","Medical Doctor","Field Medic") //CHOMP keep explo //greek thing /datum/gear/suit/chiton display_name = "chiton" path = /obj/item/clothing/suit/chiton //oversized t-shirt /datum/gear/suit/oversize display_name = "oversized t-shirt (colorable)" path = /obj/item/clothing/suit/oversize /datum/gear/suit/oversize/New() ..() gear_tweaks += gear_tweak_free_color_choice /* Talon winter coat */ /datum/gear/suit/wintercoat/talon display_name = "winter coat, Talon" path = /obj/item/clothing/suit/storage/hooded/wintercoat/talon /datum/gear/suit/armor/combat/crusader_explo display_name = "knight, explo" path = /obj/item/clothing/suit/armor/combat/crusader_explo allowed_roles = list("Explorer","Field Medic","Pathfinder") //CHOMP keep explo /datum/gear/suit/armor/combat/crusader_explo/FM display_name = "knight, Field Medic" path = /obj/item/clothing/suit/armor/combat/crusader_explo/FM allowed_roles = list ("Field Medic") //Atmos-coloured hazard vest display_name = "hazard vest, atmospherics" path = /obj/item/clothing/suit/storage/hazardvest/atmos allowed_roles = list("Chief Engineer","Atmospheric Technician", "Engineer") //Long fur coat /datum/gear/suit/russofurcoat display_name = "long fur coat" path = /obj/item/clothing/suit/storage/vest/hoscoat/russofurcoat //Colorable Hoodie /datum/gear/suit/hoodie_vr display_name = "hoodie with hood (colorable)" path = /obj/item/clothing/suit/storage/hooded/hoodie /datum/gear/suit/hoodie_vr/New() ..() var/list/hoodies = list() for(var/hoodie_style in typesof(/obj/item/clothing/suit/storage/hooded/hoodie)) var/obj/item/clothing/suit/storage/toggle/hoodie/hoodie = hoodie_style hoodies[initial(hoodie.name)] = hoodie gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hoodies)) gear_tweaks += gear_tweak_free_color_choice /datum/gear/suit/cyberpunk_recolorable display_name = "cyberpunk jacket (recolorable)" path = /obj/item/clothing/suit/cyberpunk/recolorable cost = 2 //It's got armor, yo. /datum/gear/suit/cyberpunk_recolorable/New() gear_tweaks += gear_tweak_free_color_choice /datum/gear/suit/shrine_maiden display_name = "shrine maiden costume" path = /obj/item/clothing/suit/shrine_maiden