/obj/item/weapon/fuel_assembly/blitz name = "blitz rod" desc = "A highly unstable mixture of supermatter and phoron. It's probably not a good idea to try to use this in a reactor..." fuel_colour = "#FCE300" fuel_type = "blitz" /obj/item/weapon/fuel_assembly/blitz/New(var/newloc) ..(newloc, "blitz") /obj/item/weapon/fuel_assembly/blitz/unshielded/Initialize() . = ..() name = "unshielded blitz rod" desc = "An extremely unstable, raw rod of compressed supermatter and phoron. This seems like a terrible idea." fuel_colour = "#FCE300" fuel_type = "blitzu" icon_state = "blank" var/image/I = image(icon, "fuel_assembly") I.color = "#FCE300" overlays += list(I, image(icon, "fuel_assembly_bracket"),image(icon,"glow")) rod_quantities[fuel_type] = initial_amount SSradiation.flat_radiate(src,20,5,respect_maint = FALSE) set_light(3, 3, "#FCE300") /obj/item/weapon/fuel_assembly/blitz/throw_impact(atom/hit_atom) if(!..()) visible_message("\The [src] loses stability and shatters in a violent explosion!") explosion(src.loc, 1, 2, 4, 6) qdel(src) /obj/item/weapon/fuel_assembly/blitz/unshielded/attackby(var/obj/item/I, mob/user as mob) ..() var/obj/item/stack/material/lead/M = I if(istype(M)) if(M.get_amount() > 5) to_chat(user,"You add a lead shell to the blitz rod.") qdel(src) var/obj/item/weapon/fuel_assembly/blitz/shielded/rod = new(get_turf(user)) user.put_in_hands(rod) return else to_chat(user,"You need at least five sheets of lead to add shielding!") /obj/item/weapon/fuel_assembly/blitz/unshielded/attack_hand(mob/user) . = ..() SSradiation.radiate(src, 5) var/mob/living/M = user if(!istype(M)) return var/burn_user = TRUE if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = user var/obj/item/clothing/gloves/G = H.gloves if(istype(G) && ((G.flags & THICKMATERIAL && prob(70)) || istype(G, /obj/item/clothing/gloves/gauntlets))) burn_user = FALSE if(burn_user) H.visible_message("\The [src] flashes as it scorches [H]'s hands!") H.apply_damage(7, BURN, "r_hand", used_weapon="Blitz Rod") H.apply_damage(7, BURN, "l_hand", used_weapon="Blitz Rod") H.drop_from_inventory(src, get_turf(H)) return /obj/item/weapon/fuel_assembly/blitz/shielded name = "blitz rod" /obj/item/weapon/fuel_assembly/blitz/shielded/Initialize() . = ..() name = "blitz rod" desc = "A highly unstable, and highly explosive supermatter and phoron fuel rod with a lead shell, created by someone of questionable sanity. This thing has to violate at least a few intergalactic regulations." fuel_colour = "#76888F" fuel_type = "blitz" icon_state = "blank" var/image/I = image(icon, "fuel_assembly") I.color = "#76888F" overlays += list(I, image(icon, "fuel_assembly_bracket"),image(icon,"glow")) rod_quantities[fuel_type] = initial_amount set_light(2, 2, "#FCE300")