//The confetti cannon is a simple weapon meant to be a toy. You shoot confetti at people and it makes a funny sound. Don't give this any combat use.
/obj/item/weapon/gun/launcher/confetti_cannon
name = "confetti cannon"
desc = "For those times when you absolutely need colored paper everywhere."
icon = 'icons/obj/weapons_ch.dmi'
icon_state = "confetti_cannon"
item_state = "confetti_cannon"
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 2)
throw_distance = 7
release_force = 5
var/obj/item/weapon/grenade/confetti/party_ball/chambered = null
var/confetti_charge = 0
var/max_confetti = 20
/obj/item/weapon/gun/launcher/confetti_cannon/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "It's loaded with [confetti_charge] ball\s of confetti."
/obj/item/weapon/gun/launcher/confetti_cannon/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/shreddedp))
if(confetti_charge < max_confetti)
user.drop_item()
++confetti_charge
to_chat(usr, "You put the paper in the [src].")
qdel(I)
else
to_chat(usr, "[src] cannot hold more paper.")
/obj/item/weapon/gun/launcher/confetti_cannon/proc/pump(mob/M as mob)
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
if(!chambered)
if(confetti_charge)
chambered = new /obj/item/weapon/grenade/confetti/party_ball
--confetti_charge
to_chat(usr, "You compress a new confetti ball.")
else
to_chat(usr, "The [src] is out of confetti!")
else
to_chat(usr, "The [src] is already loaded!")
/obj/item/weapon/gun/launcher/confetti_cannon/attack_self(mob/user)
pump(user)
/obj/item/weapon/gun/launcher/confetti_cannon/consume_next_projectile()
if(chambered)
chambered.activate(null)
return chambered
/obj/item/weapon/gun/launcher/confetti_cannon/handle_post_fire(mob/user)
chambered = null
/obj/item/weapon/gun/launcher/confetti_cannon/overdrive
name = "overdrive confetti cannon"
desc = "For those times when you absolutely need colored paper everywhere, EVERYWHERE."
confetti_charge = 100
max_confetti = 100
/obj/item/weapon/gun/launcher/confetti_cannon/honkborg
name = "Party Cannon"
desc = "Confetti, pies, banana peels, chaos!"
/obj/item/weapon/gun/launcher/confetti_cannon/honkborg/pump(mob/M as mob)
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
if(!chambered)
var/choice = tgui_alert(usr, "Load the Party Canon with?", "Change What?", list("Confetti","Banana Peel","Cream Pie"))
if(!choice)
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
switch(choice)
if("Confetti")
chambered = new /obj/item/weapon/grenade/confetti/party_ball
to_chat(usr, "Confetti loaded.")
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = usr
R.cell.charge -= 200
if("Banana Peel")
chambered = new /obj/item/weapon/bananapeel
to_chat(usr, "Banana peel loaded.")
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = usr
R.cell.charge -= 200
if("Cream Pie")
chambered = new /obj/item/weapon/reagent_containers/food/snacks/pie
to_chat(usr, "Banana cream pie loaded.")
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = usr
R.cell.charge -= 200
else
to_chat(usr, "The [src] is already loaded!")
/obj/item/weapon/gun/launcher/confetti_cannon/honkborg/consume_next_projectile()
if(istype(chambered,/obj/item/weapon/grenade/confetti/party_ball))
chambered.activate(null)
return chambered