// HUDs /datum/design/item/hud materials = list(MAT_STEEL = 50, MAT_GLASS = 50) /datum/design/item/hud/AssembleDesignName() ..() name = "HUD glasses prototype ([item_name])" /datum/design/item/hud/AssembleDesignDesc() desc = "Allows for the construction of \a [item_name] HUD glasses." /datum/design/item/hud/health name = "health scanner" id = "health_hud" req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3) build_path = /obj/item/clothing/glasses/hud/health sort_string = "EAAAA" /datum/design/item/hud/security name = "security records" id = "security_hud" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_path = /obj/item/clothing/glasses/hud/security sort_string = "EAAAB" /datum/design/item/hud/mesons name = "optical meson scanner" id = "mesons" req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2) build_path = /obj/item/clothing/glasses/meson sort_string = "EAAAC" /datum/design/item/hud/material name = "optical material scanner" id = "material" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3) build_path = /obj/item/clothing/glasses/material sort_string = "EAAAD" /datum/design/item/hud/graviton_visor name = "graviton visor" id = "graviton_goggles" req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3) //CHOMP Edit materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 3000, MAT_PHORON = 1500) //CHOMP Edit build_path = /obj/item/clothing/glasses/graviton sort_string = "EAAAE"