/datum/design/item/weapon/mining/AssembleDesignName() ..() name = "Mining equipment design ([item_name])" // Mining digging devices /datum/design/item/weapon/mining/drill id = "drill" req_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1) materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) //expensive, but no need for miners. build_path = /obj/item/weapon/pickaxe/drill sort_string = "FAAAA" /datum/design/item/weapon/mining/advdrill id = "advanced_drill" req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners. build_path = /obj/item/weapon/pickaxe/advdrill sort_string = "FAAAB" /datum/design/item/weapon/mining/jackhammer id = "jackhammer" req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/weapon/pickaxe/jackhammer sort_string = "FAAAC" /datum/design/item/weapon/mining/plasmacutter id = "plasmacutter" req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PHORON = 500) build_path = /obj/item/weapon/pickaxe/plasmacutter sort_string = "FAAAD" /datum/design/item/weapon/mining/pick_diamond id = "pick_diamond" req_tech = list(TECH_MATERIAL = 6) materials = list(MAT_DIAMOND = 3000) build_path = /obj/item/weapon/pickaxe/diamond sort_string = "FAAAE" /datum/design/item/weapon/mining/drill_diamond id = "drill_diamond" req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/weapon/pickaxe/diamonddrill sort_string = "FAAAF" // Mining other equipment /datum/design/item/weapon/mining/depth_scanner desc = "Used to check spatial depth and density of rock outcroppings." id = "depth_scanner" req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2) materials = list(MAT_STEEL = 1000,MAT_GLASS = 1000) build_path = /obj/item/device/depth_scanner sort_string = "FBAAA" /datum/design/item/weapon/mining/upgradeAOE name = "Mining Explosion Upgrade" desc = "An area of effect upgrade for the Proto-Kinetic Accelerator." id = "pka_mineaoe" req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 8, TECH_ENGINEERING = 7) // Lets make this endgame level tech, due to it's power. materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 500, MAT_GOLD = 500, MAT_URANIUM = 2000, MAT_PHORON = 2000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs sort_string = "FAAF"