/mob/living/carbon/amorph/proc/HealDamage(zone, brute, burn) return heal_overall_damage(brute, burn) /mob/living/carbon/amorph/UpdateDamageIcon() // no damage sprites for amorphs yet return /mob/living/carbon/amorph/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null) if(damagetype == BRUTE) take_overall_damage(damage, 0) else take_overall_damage(0, damage)