/datum/game_mode/monkey
name = "monkey"
config_tag = "monkey"
/datum/game_mode/monkey/announce()
world << "The current game mode is - Monkey!"
world << "Some of your crew members have been infected by a mutageous virus!"
world << "Escape on the shuttle but the humans have precedence!"
/datum/game_mode/monkey/post_setup()
spawn (50)
var/list/players = list()
for (var/mob/living/carbon/human/player in world)
if (player.client)
players += player
if (players.len >= 3)
var/amount = round((players.len - 1) / 3) + 1
amount = min(4, amount)
while (amount > 0)
var/mob/living/carbon/human/player = pick(players)
player.monkeyize()
players -= player
amount--
for (var/mob/living/carbon/monkey/rabid_monkey in world)
rabid_monkey.contract_disease(new /datum/disease/jungle_fever,0,0)
/datum/game_mode/monkey/check_finished()
if(emergency_shuttle.location==2)
return 1
return 0
/datum/game_mode/monkey/declare_completion()
var/area/escape_zone = locate(/area/shuttle/escape/centcom)
var/monkeywin = 0
for(var/mob/living/carbon/monkey/monkey_player in world)
if (monkey_player.stat != 2)
var/turf/location = get_turf(monkey_player.loc)
if (location in escape_zone)
monkeywin = 1
break
if(monkeywin)
for(var/mob/living/carbon/human/human_player in world)
if (human_player.stat != 2)
var/turf/location = get_turf(human_player.loc)
if (istype(human_player.loc, /turf))
if (location in escape_zone)
monkeywin = 0
break
if (monkeywin)
world << "The monkies have won!"
for(var/mob/living/carbon/monkey/monkey_player in world)
if (monkey_player.client)
world << "[monkey_player.key] was a monkey."
else
world << "The Research Staff has stopped the monkey invasion!"
for(var/mob/living/carbon/human/human_player in world)
if (human_player.client)
world << "[human_player.key] was [human_player.real_name]."
return 1